30 lines
881 B
C#
30 lines
881 B
C#
namespace Decimation.Lib.Items
|
|
{
|
|
public abstract class DecimationTool : DecimationItem
|
|
{
|
|
protected virtual int MeleeDamages { get; } = 0;
|
|
protected virtual int PickaxePower { get; } = 0;
|
|
protected virtual int AxePower { get; } = 0;
|
|
protected virtual int HammerPower { get; } = 0;
|
|
|
|
protected abstract void InitTool();
|
|
|
|
protected override void Init()
|
|
{
|
|
item.autoReuse = true;
|
|
item.useStyle = 1;
|
|
item.useTurn = true;
|
|
item.maxStack = 1;
|
|
item.melee = true;
|
|
|
|
InitTool();
|
|
|
|
item.damage = MeleeDamages;
|
|
item.pick = PickaxePower;
|
|
item.axe = AxePower / 5; // Axe power is multiplied by 5 for some reason
|
|
item.hammer = HammerPower;
|
|
|
|
if (MeleeDamages > 0) item.noMelee = false;
|
|
}
|
|
}
|
|
} |