- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
15 lines
396 B
C#
15 lines
396 B
C#
using Decimation.Lib;
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using Decimation.Lib.Amulets.Synergy;
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namespace Decimation.Content.Synergies
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{
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internal class FireAmuletSynergy : AmuletSynergyAdapter
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{
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private const int AddedLavaTime = 500;
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public override void Update(DecimationModPlayer modPlayer)
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{
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if (modPlayer.HasLavaCharm) modPlayer.player.lavaMax += AddedLavaTime;
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}
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}
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} |