- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
177 lines
6.3 KiB
C#
177 lines
6.3 KiB
C#
using Decimation.Content.Buffs.Buffs;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using Terraria.ObjectData;
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namespace Decimation.Content.Tiles
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{
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public class EnchantedAnvil : ModTile
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{
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public override void SetDefaults()
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{
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Main.tileSolidTop[Type] = true;
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Main.tileFrameImportant[Type] = true;
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Main.tileNoAttach[Type] = false;
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TileObjectData.newTile.CopyFrom(TileObjectData.Style3x2);
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TileObjectData.newTile.CoordinateHeights = new int[] { 16, 16 };
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TileObjectData.addTile(Type);
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ModTranslation name = CreateMapEntryName();
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name.SetDefault("Enchanted Anvil");
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AddMapEntry(new Color(108, 239, 64), name);
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dustType = DustID.Iron;
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disableSmartCursor = true;
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adjTiles = new int[] { TileID.Anvils, TileID.MythrilAnvil };
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}
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public override void NumDust(int i, int j, bool fail, ref int num)
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{
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num = fail ? 1 : 3;
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}
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public override void KillMultiTile(int i, int j, int frameX, int frameY)
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{
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Item.NewItem(i * 16, j * 16, 48, 32, ModContent.ItemType<Items.Placeable.EnchantedAnvil>());
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}
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public override void NearbyEffects(int i, int j, bool closer)
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{
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if (closer)
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{
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Main.LocalPlayer.AddBuff(ModContent.BuffType<FatesSmile>(), 60);
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Main.LocalPlayer.GetModPlayer<DecimationPlayer>().closeToEnchantedAnvil = true;
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}
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else
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{
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Main.LocalPlayer.GetModPlayer<DecimationPlayer>().closeToEnchantedAnvil = false;
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}
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}
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public override void ModifyLight(int i, int j, ref float r, ref float g, ref float b)
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{
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r = 1f;
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g = 1f;
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b = 1f;
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}
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public class EnchantedAnvilGlobalItem : GlobalItem
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{
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public override void OnCraft(Item item, Recipe recipe)
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{
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//Work only on prefix, not on effects
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if (Main.LocalPlayer.GetModPlayer<DecimationPlayer>().closeToEnchantedAnvil)
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{
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// Damages
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if (item.melee && item.useStyle != 1 && item.pick == 0 && item.axe == 0 && item.hammer == 0)
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{
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if (Main.rand.Next(0, 21) == 5)
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{
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item.Prefix(PrefixID.Godly);
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return;
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}
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}
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else if (item.melee && (item.pick != 0 || item.axe != 0 || item.hammer != 0))
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Light);
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return;
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}
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}
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else if (item.melee)
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Legendary);
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return;
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}
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}
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else if (item.summon)
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Ruthless);
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return;
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}
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}
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else if ((item.magic || item.ranged) && item.knockBack == 0)
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Demonic);
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return;
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}
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}
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else if (item.ranged)
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Unreal);
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return;
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}
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}
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else if (item.summon)
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Mythical);
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return;
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}
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// Accessories
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}
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else if (item.accessory && item.defense != 0)
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Warding);
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return;
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}
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}
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else if (item.accessory && item.mana != 0)
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Arcane);
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return;
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}
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}
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else if (item.accessory && item.crit != 0)
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Lucky);
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return;
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}
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}
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else if (item.accessory && item.damage != 0)
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Menacing);
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return;
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}
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}
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else if (item.accessory && (item.velocity.X != 0 || item.velocity.Y != 0))
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Quick2);
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return;
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}
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}
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else if (item.accessory && item.shootSpeed != 0)
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{
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if (Main.rand.Next(0, 11) == 5)
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{
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item.Prefix(PrefixID.Violent);
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return;
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}
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}
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}
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}
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}
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}
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}
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