Decimation_Mod/Content/Items/Weapons/MultigrainSword.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

44 lines
1.4 KiB
C#

using Decimation.Lib.Items;
using Decimation.Lib.Util;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Weapons
{
internal class MultigrainSword : DecimationWeapon
{
protected override string ItemName => "Multigrain Sword";
protected override string ItemTooltip => "Smells like honeysuckle";
protected override int Damages => 30;
protected override string Projectile => "Stinger";
protected override void InitWeapon()
{
item.width = 36;
item.height = 37;
item.useTime = 26;
item.useAnimation = 26;
item.knockBack = 5;
item.value = Item.buyPrice(0, 0, 40);
item.rare = Rarity.Green.GetRarityValue();
item.crit = 4;
item.autoReuse = true;
item.expert = false;
item.shootSpeed = 10f;
}
protected override ModRecipe GetRecipe()
{
ModRecipe recipe = GetNewModRecipe(this, 1, TileID.Anvils, true);
recipe.AddIngredient(ItemID.CactusSword);
recipe.AddIngredient(ItemID.Pumpkin, 15);
recipe.AddIngredient(ItemID.Acorn, 5);
recipe.AddIngredient(ItemID.Hay, 15);
recipe.AddIngredient(ModContent.ItemType<TheGreatwoodSword>());
return recipe;
}
}
}