Decimation_Mod/Content/Projectiles/DecimationProjectile.cs

76 lines
2.4 KiB
C#

using Decimation.Lib.Items;
using Terraria;
using Terraria.ModLoader;
namespace Decimation.Content.Projectiles
{
public abstract class DecimationProjectile : ModProjectile
{
private static readonly int FramesPerSeconds = 60;
protected virtual int Damages { get; set; }
protected virtual DecimationWeapon.DamageType DamageType { get; set; } = DecimationWeapon.DamageType.Melee;
protected virtual int AnimationFrames { get; } = -1;
protected virtual int AnimationFps { get; } = 5;
private int _frameTime;
protected abstract void Init();
public override void SetStaticDefaults()
{
if (AnimationFrames >= 0) Main.projFrames[projectile.type] = AnimationFrames;
}
public sealed override void SetDefaults()
{
_frameTime = FramesPerSeconds / AnimationFps;
this.projectile.aiStyle = 1;
this.projectile.height = 16;
this.projectile.width = 16;
this.projectile.hostile = false;
this.projectile.friendly = !this.projectile.hostile;
this.projectile.ignoreWater = false;
this.projectile.light = 0f;
this.projectile.penetrate = 0;
this.projectile.tileCollide = true;
this.projectile.timeLeft = 180;
Init();
this.projectile.damage = Damages;
switch (DamageType)
{
case DecimationWeapon.DamageType.Melee:
this.projectile.melee = true;
break;
case DecimationWeapon.DamageType.Magic:
this.projectile.magic = true;
break;
case DecimationWeapon.DamageType.Ranged:
this.projectile.ranged = true;
break;
case DecimationWeapon.DamageType.Throw:
this.projectile.thrown = true;
break;
default:
this.projectile.melee = true;
break;
}
}
public override bool PreAI()
{
if (++projectile.frameCounter >= _frameTime)
{
projectile.frameCounter = 0;
if (++projectile.frame >= AnimationFrames) projectile.frame = 0;
}
return base.PreAI();
}
}
}