Decimation_Mod/Content/Projectiles/Tooth.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

54 lines
1.5 KiB
C#

using System;
using Decimation.Content.Items.Weapons;
using Decimation.Lib.Items;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Projectiles
{
internal class Tooth : DecimationProjectile
{
protected override void Init()
{
projectile.width = 10;
projectile.height = 18;
projectile.aiStyle = 1;
Damages = 20;
projectile.tileCollide = true;
projectile.ignoreWater = false;
projectile.penetrate = 1;
projectile.timeLeft = 600;
DamageType = DecimationWeapon.DamageType.Ranged;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
int regen = (int)(damage * 0.08f);
Player owner = Main.player[projectile.owner];
owner.statLife += regen;
owner.HealEffect(regen);
}
public override void OnHitPvp(Player target, int damage, bool crit)
{
int regen = (int)(damage * 0.08f);
Player owner = Main.player[projectile.owner];
owner.statLife += regen;
owner.HealEffect(regen);
}
public override void OnHitPlayer(Player target, int damage, bool crit)
{
int regen = (int)(damage * 0.08f);
Player owner = Main.player[projectile.owner];
owner.statLife += regen;
owner.HealEffect(regen);
}
}
}