Decimation_Mod/Content/Items/Accessories/Trinity/Mind.cs
FyloZ 0cf76d5270 Organized projectiles.
Updated The Mind trinity item.
2020-07-14 22:31:26 -04:00

123 lines
4.8 KiB
C#

using System.Collections.Generic;
using Decimation.Content.Projectiles.Item.Accessory.Trinity;
using Decimation.Lib.Util;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
using Terraria.UI.Chat;
namespace Decimation.Content.Items.Accessories.Trinity
{
public class Mind : TrinityAccessory
{
private static readonly float TrinityBeamSpeed = 8f;
private static readonly int TrinityBeamDamage = 35;
protected override string ItemName => "The Mind";
protected override string ItemTooltip => "I know all...\n" +
"Increases block placement and mining speed by 10%\n" +
"Increases ranged and thrown damage by 10%\n" +
"Increases ranged and thrown critical hit chances by 10%\n" +
"Increases view range\n" +
"Melee attacks have 4% chance to fire a Trinity Beam";
protected override void InitAccessory()
{
item.width = 10;
item.height = 16;
item.expert = true;
item.rare = Rarity.Rainbow.GetRarityValue();
item.value = Item.sellPrice(gold: 5);
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.pickSpeed *= 1.10f;
player.tileSpeed *= 1.10f;
player.rangedDamage *= 1.10f;
player.rangedCrit = (int) (player.rangedCrit * 1.10f);
player.thrownDamage *= 1.10f;
player.thrownCrit = (int) (player.thrownCrit * 1.10f);
player.scope = true;
base.UpdateAccessory(player, hideVisual);
}
public override void ModifyTooltips(List<TooltipLine> tooltips)
{
tooltips.Add(new TooltipLine(mod, "trinity", "Trinity")
{
overrideColor = ChatManager.WaveColor(Color.Yellow)
});
}
public static void MindEffect(Player player, Entity target)
{
if (Main.rand.NextBool(25) && (player.HasEquippedAccessory(ModContent.ItemType<Mind>()) || player.HasEquippedAccessory(ModContent.ItemType<Trinity>())))
{
bool targetIsPlayer = target.GetType() == typeof(Player);
// Target
Entity projTarget = null;
float lastDistance = float.MaxValue;
if (targetIsPlayer)
{
for (int p = 0; p < Main.player.Length; p++)
{
Player playerTarget = Main.player[p];
if (playerTarget != null)
{
float distance = playerTarget.Distance(target.position);
if (playerTarget.active && !playerTarget.dead &&
playerTarget.whoAmI != player.whoAmI && playerTarget.whoAmI != target.whoAmI &&
distance < 1000f && distance < lastDistance)
{
projTarget = playerTarget;
lastDistance = distance;
}
}
}
}
for (int n = 0; n < Main.npc.Length; n++)
{
NPC npcTarget = Main.npc[n];
if (npcTarget != null)
{
float distance = npcTarget.Distance(target.position);
if (npcTarget.active && !npcTarget.friendly && (targetIsPlayer || npcTarget.whoAmI != target.whoAmI) &&
distance < 1000f && distance < lastDistance)
{
projTarget = npcTarget;
lastDistance = distance;
}
}
}
if (projTarget != null)
{
Vector2 velocity = projTarget.Center - target.Center;
velocity.Normalize();
velocity *= TrinityBeamSpeed;
Projectile.NewProjectile(target.Center, velocity, ModContent.ProjectileType<TrinityBeam>(), TrinityBeamDamage, 2f,
player.whoAmI);
}
}
}
}
class MindItemEffects : GlobalItem
{
public override void OnHitNPC(Item item, Player player, NPC target, int damage, float knockBack, bool crit)
{
Mind.MindEffect(player, target);
}
public override void OnHitPvp(Item item, Player player, Player target, int damage, bool crit)
{
Mind.MindEffect(player, target);
}
}
}