Decimation_Mod/Content/Projectiles/Boss/DuneWyrm/Sundial.cs
FyloZ 0cf76d5270 Organized projectiles.
Updated The Mind trinity item.
2020-07-14 22:31:26 -04:00

152 lines
4.6 KiB
C#

using System.Collections.Generic;
using Decimation.Lib.Items;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
namespace Decimation.Content.Projectiles.Boss.DuneWyrm
{
public class Sundial : DecimationProjectile
{
private static readonly IDictionary<int, int> ProjectilesIndex = new Dictionary<int, int>();
private static readonly IDictionary<int, int> ProjectilesCount = new Dictionary<int, int>();
public static void Reset()
{
ProjectilesIndex.Clear();
ProjectilesCount.Clear();
}
protected override int AnimationFrames => 12;
protected override int AnimationFps => 1;
protected override DecimationWeapon.DamageType DamageType => DecimationWeapon.DamageType.Magic;
protected override int Damages => 15;
private const int IndexResetCounterMax = 30;
private bool _killAnimationPlayer = false;
private int ProjectileIndex
{
get
{
if (!ProjectilesIndex.ContainsKey(Owner)) ProjectilesIndex[Owner] = 0;
return ProjectilesIndex[Owner];
}
set
{
int index = value;
if (index >= AnimationFrames) index = 0;
ProjectilesIndex[Owner] = index;
}
}
private int Count
{
get
{
if (!ProjectilesCount.ContainsKey(Owner)) Count = 0;
return ProjectilesCount[Owner];
}
set => ProjectilesCount[Owner] = value;
}
private int Index
{
get => (int) projectile.localAI[0];
set => projectile.localAI[0] = value;
}
private int Owner
{
get => (int) projectile.localAI[1];
set => projectile.localAI[1] = value;
}
private bool EndOfLife => projectile.timeLeft < IndexResetCounterMax || projectile.penetrate <= 1;
protected override void Init()
{
projectile.width = 20;
projectile.height = 22;
projectile.timeLeft = 180 + IndexResetCounterMax;
projectile.aiStyle = -1;
projectile.tileCollide = false;
projectile.knockBack = 7;
Owner = projectile.owner;
if (Count++ == 0) ProjectileIndex = 0;
Index = ++ProjectileIndex;
projectile.penetrate = Index + 1;
}
public override bool PreKill(int timeLeft)
{
Count -= 1;
return true;
}
public override bool PreAI()
{
projectile.frame = Index - 1;
if (projectile.frame >= AnimationFrames) projectile.frame = AnimationFrames - 1;
return true;
}
public override void AI()
{
if (EndOfLife)
{
projectile.velocity = Vector2.Zero;
projectile.penetrate = -1;
projectile.damage = 0;
projectile.alpha = 0;
if (!_killAnimationPlayer)
{
Main.PlaySound(SoundID.Item27, projectile.Center);
for (int i = 0; i < 4; i++)
{
Dust.NewDust(projectile.position, projectile.width, projectile.height, 135, 0,
0, 100, default, 4f * projectile.scale);
}
_killAnimationPlayer = true;
}
}
else
{
Lighting.AddLight(projectile.Center, 0, 0.8f, 1);
Dust.NewDust(projectile.position, projectile.width, projectile.height, 135,
projectile.velocity.X * 0.2f,
projectile.velocity.Y * 0.2f, 100, default, 1f * projectile.scale);
projectile.velocity.Normalize();
projectile.velocity *= Index;
if (Index >= 6) projectile.damage = 25;
if (Index >= 12) projectile.damage = 35;
}
}
public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{
if (Index == 1) target.AddBuff(BuffID.Slow, 300);
}
public override void OnHitPvp(Player target, int damage, bool crit)
{
if (Index == 1) target.AddBuff(BuffID.Slow, 300);
}
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)
{
return !EndOfLife; // projectile.alpha = 0 does not always work?
}
}
}