Decimation_Mod/Content/Items/Accessories/CelestialTransmogrifier.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

74 lines
2.8 KiB
C#

using System.Collections.Generic;
using Decimation.Content.Buffs.Buffs;
using Decimation.Content.Items.Misc.Souls;
using Decimation.Content.Tiles;
using Decimation.Lib.Items;
using Decimation.Lib.Util;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Accessories
{
internal class CelestialTransmogrifier : DecimationAccessory
{
protected override string ItemName => "Celestial Transmogrifier";
protected override string ItemTooltip => "Change form on a whim\n\n"
+ "Gives Werewolf buff\n"
+ "Transforms holder into merfolk when entering water\n"
+ "Gives Celestial Stone effects\n"
+ "Bats will be friendly";
protected override void InitAccessory()
{
item.width = 46;
item.height = 62;
item.rare = Rarity.LightPurple.GetRarityValue();
this.item.value = Item.buyPrice(0, 4);
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.AddBuff(ModContent.BuffType<Werepire>(), 1);
player.meleeSpeed *= 1.1f;
player.meleeDamage *= 1.1f;
player.magicDamage *= 1.1f;
player.rangedDamage *= 1.1f;
player.thrownDamage *= 1.1f;
player.meleeCrit += 2;
player.magicCrit += 2;
player.rangedCrit += 2;
player.thrownCrit += 2;
player.lifeRegen += 1;
player.statDefense += 4;
player.tileSpeed *= 1.15f;
player.minionKB *= 1.5f;
player.npcTypeNoAggro[NPCID.CaveBat] = true;
player.npcTypeNoAggro[NPCID.JungleBat] = true;
player.npcTypeNoAggro[NPCID.Hellbat] = true;
player.npcTypeNoAggro[NPCID.IceBat] = true;
player.npcTypeNoAggro[NPCID.GiantBat] = true;
player.npcTypeNoAggro[NPCID.IlluminantBat] = true;
player.npcTypeNoAggro[NPCID.Lavabat] = true;
player.npcTypeNoAggro[NPCID.Slimer] = true;
player.npcTypeNoAggro[NPCID.GiantFlyingFox] = true;
player.npcTypeNoAggro[NPCID.Vampire] = true;
}
protected override List<ModRecipe> GetAdditionalRecipes()
{
ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {ModContent.TileType<ChlorophyteAnvil>()});
recipe.AddIngredient(ModContent.ItemType<AlucardPendant>());
recipe.AddIngredient(ItemID.CelestialShell);
recipe.AddIngredient(ModContent.ItemType<SoulofSpite>(), 20);
recipe.AddIngredient(ItemID.FallenStar, 5);
return new List<ModRecipe> {recipe};
}
}
}