- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using System.Collections.Generic;
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using Decimation.Content.Items.Ores;
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using Decimation.Content.Tiles;
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using Decimation.Lib.Items;
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using Decimation.Lib.Util;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Items.Accessories
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{
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internal class TideTurner : DecimationAccessory
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{
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protected override string ItemName => "Tide Turner";
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protected override string ItemTooltip => "Not one of ya’s going to survive this!\n" +
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"Deals the same amount of damage as held item\n" +
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"Increase underwater mobility\n" +
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"+10% chance to dodge attacks when charging";
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protected override void InitAccessory()
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{
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item.width = 46;
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item.height = 36;
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item.rare = Rarity.Rainbow.GetRarityValue();
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item.value = Item.buyPrice(0, 3);
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item.defense = 3;
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item.shieldSlot = 5;
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item.expert = true;
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}
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public override void UpdateAccessory(Player player, bool hideVisual)
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{
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DecimationPlayer modPlayer = player.GetModPlayer<DecimationPlayer>();
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item.damage = player.HeldItem.damage;
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modPlayer.dashDamages = player.HeldItem.damage;
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modPlayer.dash = 2;
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player.accFlipper = true;
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}
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protected override List<ModRecipe> GetAdditionalRecipes()
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{
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ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {ModContent.TileType<ChlorophyteAnvil>()}, false);
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recipe.AddIngredient(ItemID.EoCShield);
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recipe.AddIngredient(ItemID.Coral, 10);
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recipe.AddIngredient(ModContent.ItemType<DenziumBar>(), 5);
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return new List<ModRecipe> {recipe};
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}
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}
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} |