- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using System.Collections.Generic;
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using Decimation.Lib.Amulets;
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using Decimation.Content.Items.Misc;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Items.Amulets
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{
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internal class HealtyAmulet : Amulet
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{
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protected override string ItemName => "Healty Amulet";
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public override AmuletClasses AmuletClass => AmuletClasses.Healer;
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protected override void UpdateAmulet(Player player)
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{
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player.statManaMax2 += 10;
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player.statLifeMax2 += (int) (player.statLifeMax * 0.05f);
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if (player.GetModPlayer<DecimationPlayer>().isInCombat &&
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player.GetModPlayer<DecimationPlayer>().enchantedHeartDropTime % 300 == 0)
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Item.NewItem(new Vector2(player.position.X, player.position.Y), ModContent.ItemType<EnchantedHeart>());
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}
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protected override List<ModRecipe> GetAdditionalRecipes()
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{
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ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {TileID.TinkerersWorkbench});
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recipe.AddIngredient(ItemID.Chain, 2);
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recipe.AddIngredient(ItemID.LifeCrystal);
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recipe.AddIngredient(ItemID.BottledHoney);
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recipe.AddIngredient(ItemID.Gel, 5);
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return new List<ModRecipe> {recipe};
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}
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protected override void GetAmuletTooltip(ref AmuletTooltip tooltip)
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{
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tooltip
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.AddEffect("+10 to maximum mana")
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.AddEffect("+5% to maximum life")
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.AddEffect("Drop enchanted hearts each 5 seconds when you are in combat")
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.AddEffect("Your lifesteal will be given to your allies (WIP)");
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}
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}
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} |