- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System.Collections.Generic;
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using Decimation.Lib.Items;
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using Decimation.Lib.Util;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Items.Accessories
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{
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internal class EnchantedFocuser : DecimationAccessory
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{
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protected override string ItemName => "Enchanted Focuser";
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protected override string ItemTooltip => "Focuses one's Ki.";
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protected override void InitAccessory()
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{
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item.width = 62;
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item.height = 46;
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item.rare = Rarity.Green.GetRarityValue();
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this.item.value = Item.buyPrice(0, 0, 0, 10);
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}
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protected override List<ModRecipe> GetAdditionalRecipes()
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{
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ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {TileID.Anvils}, true);
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recipe.AddIngredient(ItemID.FallenStar, 5);
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recipe.AddIngredient(ItemID.Wire, 15);
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recipe.AddIngredient(ItemID.CopperBar, 5);
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recipe.AddIngredient(ItemID.WaterCandle);
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recipe.AddIngredient(ModContent.ItemType<Focuser>());
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return new List<ModRecipe> {recipe};
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}
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public override void UpdateAccessory(Player player, bool hideVisual)
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{
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player.rangedDamage += 0.10f;
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player.magicDamage += 0.10f;
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player.rangedCrit += 02;
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player.meleeCrit += 02;
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player.magicCrit += 02;
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player.thrownCrit += 02;
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player.manaRegen += 2;
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player.statManaMax2 += 20;
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}
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}
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} |