- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System.Collections.Generic;
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using Decimation.Lib.Items;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Items.Accessories
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{
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internal class JestersQuiver : DecimationAccessory
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{
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protected override string ItemName => "Jester's Quiver";
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protected override string ItemTooltip =>
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"Turns wooden arrows into jesters arrows \n+15% Ranged Damage \n-20% Ammo Cost \n+5% Ranged Critical Chance";
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protected override void InitAccessory()
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{
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item.width = 20;
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item.height = 20;
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}
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public override void UpdateAccessory(Player player, bool hideVisual)
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{
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player.rangedDamage += 0.15f;
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player.ammoCost80 = true;
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player.rangedCrit += 5;
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}
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protected override List<ModRecipe> GetAdditionalRecipes()
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{
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ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {TileID.TinkerersWorkbench});
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recipe.AddIngredient(ModContent.ItemType<RangersQuiver>());
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recipe.AddIngredient(ModContent.ItemType<RangersPouch>());
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recipe.AddIngredient(ItemID.SoulofSight, 25);
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recipe.AddIngredient(ItemID.SoulofFright, 5);
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recipe.AddIngredient(ItemID.FallenStar, 15);
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return new List<ModRecipe> {recipe};
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}
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}
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} |