- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
15 lines
457 B
C#
15 lines
457 B
C#
using Microsoft.Xna.Framework;
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using Terraria;
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namespace Decimation.Lib.Amulets.Synergy
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{
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public interface IAmuletsSynergy
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{
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void OnHitPlayer(DecimationModPlayer modPlayer, ref int damages);
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void OnShoot(DecimationModPlayer modPlayer, Item item, ref Vector2 position, ref float speedX, ref float speedY, ref int projectileType, ref int damages, ref float knockBack);
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void Update(DecimationModPlayer modPlayer);
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}
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}
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