Decimation_Mod/Content/Items/Boss/Bloodshot/TreasureBagBloodshotEye.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

63 lines
2.0 KiB
C#

using Decimation.Content.Items.Accessories;
using Decimation.Content.Items.Misc;
using Decimation.Content.Items.Weapons.Bloodshot;
using Decimation.Content.NPCs.Bloodshot;
using Decimation.Lib.Items;
using Decimation.Lib.Util;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Boss.Bloodshot
{
internal class TreasureBagBloodshotEye : DecimationItem
{
protected override string ItemName => "Treasure Bag";
protected override string ItemTooltip => "{$CommonItemTooltip.RightClickToOpen}";
public override int BossBagNPC => ModContent.NPCType<BloodshotEye>();
protected override void Init()
{
item.consumable = true;
item.width = 24;
item.height = 24;
item.rare = Rarity.Rainbow.GetRarityValue();
this.item.expert = true;
}
public override bool CanRightClick()
{
return true;
}
public override void OpenBossBag(Player player)
{
player.QuickSpawnItem(ModContent.ItemType<BloodiedEssence>(), Main.rand.Next(35, 51));
player.QuickSpawnItem(ModContent.ItemType<NecrosisStone>());
int random = Main.rand.Next(3);
int weapon = 0;
switch (random)
{
case 0:
weapon = ModContent.ItemType<VampiricShiv>();
break;
case 1:
weapon = ModContent.ItemType<Umbra>();
break;
case 2:
weapon = ModContent.ItemType<BloodStream>();
break;
default:
Main.NewText(
"Unexpected error in Bloodshot Eye drops: weapon drop random is out of range (" + random + ").",
Color.Red);
break;
}
player.QuickSpawnItem(weapon);
}
}
}