- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using Decimation.Lib.Items;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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namespace Decimation.Content.Items.Misc.Souls
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{
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internal class SoulofSpite : DecimationItem
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{
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protected override string ItemName => "Soul of Spite";
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protected override string ItemTooltip => "The essence of malice.";
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protected override DrawAnimation Animation => new DrawAnimationVertical(5, 4);
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protected override void Init()
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{
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Item refItem = new Item();
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refItem.SetDefaults(ItemID.SoulofSight);
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item.width = refItem.width;
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item.height = refItem.height;
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this.item.maxStack = 999;
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item.value = 50000;
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ItemID.Sets.AnimatesAsSoul[this.item.type] = true;
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ItemID.Sets.ItemIconPulse[this.item.type] = true;
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ItemID.Sets.ItemNoGravity[this.item.type] = true;
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}
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// Uncomment when Slime Prince will be done
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/**public class SoulGlobalNPC : GlobalNPC
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{
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public override void NPCLoot(NPC npc)
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{
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if (npc.type == mod.NPCType<SlimePrince>())
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{
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Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, ModContent.ItemType<SoulofSpite>(), Main.rand.Next(12, 25));
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}
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}
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}**/
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}
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} |