Decimation_Mod/Content/Projectiles/BlastofHeat.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

43 lines
1.2 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Projectiles
{
internal class BlastofHeat : DecimationProjectile
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Blast of Heat");
}
protected override void Init()
{
projectile.width = 6;
projectile.height = 6;
projectile.aiStyle = 23;
projectile.hostile = true;
projectile.alpha = 255;
projectile.penetrate = -1;
projectile.extraUpdates = 3;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Main.rand.Next(2) == 0)
target.AddBuff(BuffID.OnFire, 600);
base.OnHitNPC(target, damage, knockback, crit);
}
public override void OnHitPlayer(Player target, int damage, bool crit)
{
if (Main.rand.Next(2) == 0)
target.AddBuff(BuffID.OnFire, 600);
base.OnHitPlayer(target, damage, crit);
}
}
}