Decimation_Mod/Content/Projectiles/BloodClotSmall.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

49 lines
1.4 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Projectiles
{
internal class BloodClotSmall : DecimationProjectile
{
protected override void Init()
{
projectile.width = 18;
projectile.height = 18;
Damages = 16;
projectile.ranged = true;
projectile.tileCollide = true;
projectile.knockBack = 5f;
projectile.aiStyle = -1;
projectile.penetrate = 1;
projectile.timeLeft = 600;
projectile.hostile = true;
}
public override void AI()
{
projectile.velocity.Y += (600 - projectile.timeLeft) * 0.002f;
Dust.NewDust(projectile.position, 26, 26, DustID.SomethingRed);
}
public override bool OnTileCollide(Vector2 oldVelocity)
{
for (int i = 0; i < projectile.width; i++)
{
for (int j = 0; j < projectile.height; j++)
{
Dust.NewDust(new Vector2(projectile.position.X + i, projectile.position.Y + j), projectile.width, projectile.height, DustID.Blood);
}
}
Main.PlaySound(SoundID.NPCDeath1, projectile.Center);
return true;
}
}
}