Decimation_Mod/Content/Projectiles/Pebble.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

36 lines
1.1 KiB
C#

using Decimation.Content.Items.Weapons;
using Decimation.Lib.Items;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Projectiles
{
internal class Pebble : DecimationProjectile
{
public override string Texture => "Decimation/Content/Items/Ammo/Pebble";
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Pebble");
}
protected override void Init()
{
projectile.width = 10;
projectile.height = 10;
projectile.scale = 0.625f;
projectile.aiStyle = 1;
DamageType = DecimationWeapon.DamageType.Ranged;
projectile.penetrate = 5;
projectile.timeLeft = 600;
projectile.alpha = 0;
projectile.light = 0.5f;
projectile.extraUpdates = 1;
ProjectileID.Sets.TrailCacheLength[projectile.type] = 5;
ProjectileID.Sets.TrailingMode[projectile.type] = 0;
aiType = ProjectileID.WoodenArrowFriendly;
}
}
}