Decimation_Mod/Buffs/Debuffs/Enveloped.cs
2020-03-03 21:17:42 -05:00

38 lines
1.1 KiB
C#

using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Buffs.Debuffs
{
internal class Enveloped : DecimationBuff
{
protected override string DisplayName => "Enveloped!";
protected override string Description => "Is it frostbite? Or are your nerves burnt out?";
public override bool Debuff => true;
protected override void Init()
{
save = false;
displayTime = true;
clearable = false;
longerExpertDebuff = true;
}
public override void Update(Player player, ref int buffIndex)
{
player.AddBuff(BuffID.OnFire, 1);
player.AddBuff(BuffID.Chilled, 1);
player.meleeDamage -= (int)(player.meleeDamage * 0.05f);
player.meleeCrit -= (int)(player.meleeCrit * 0.04f);
}
public override void Update(NPC npc, ref int buffIndex)
{
npc.AddBuff(BuffID.OnFire, 1);
npc.AddBuff(BuffID.Chilled, 1);
npc.damage -= (int)(npc.damage * 0.05f);
}
}
}