Decimation_Mod/Items/Accessories/DeadeyesQuiver.cs
2020-03-03 21:17:42 -05:00

52 lines
2.0 KiB
C#

using System.Collections.Generic;
using Decimation.Items.Misc;
using Decimation.Items.Misc.Souls;
using Decimation.Tiles;
using Decimation.Core.Items;
using Decimation.Core.Util;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Items.Accessories
{
internal class DeadeyesQuiver : DecimationAccessory
{
protected override string ItemName => "Deadeye's Quiver";
protected override string ItemTooltip =>
"Turns wooden arrows into ichor arrows and turns musket balls into chlorophyte bullets\n+16% ranged damage\n+15% arrow and bullet velocity\n15% chance not to consume ammo\n+2% increased ranged crit chance";
protected override void InitAccessory()
{
width = 30;
height = 30;
rarity = Rarity.Red;
this.item.value = Item.buyPrice(0, 15);
}
protected override List<ModRecipe> GetAdditionalRecipes()
{
ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {ModContent.TileType<ChlorophyteAnvil>()});
recipe.AddIngredient(ModContent.ItemType<JestersQuiver>());
//r.AddIngredient(ModContent.ItemType<SoulofKight>());
recipe.AddIngredient(ModContent.ItemType<SoulofSpite>(), 15);
recipe.AddIngredient(ItemID.SoulofSight, 15);
recipe.AddIngredient(ItemID.SoulofFright, 15);
recipe.AddIngredient(ModContent.ItemType<EndlessPouchofLife>());
recipe.AddIngredient(ModContent.ItemType<RedThread>(), 5);
recipe.AddIngredient(ItemID.FlaskofIchor, 5);
recipe.AddIngredient(ItemID.BlackDye, 3);
recipe.AddIngredient(ItemID.RedDye, 3);
return new List<ModRecipe> {recipe};
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.rangedDamage += 0.16f;
player.rangedCrit += 2;
player.GetModPlayer<DecimationPlayer>().deadeyesQuiverEquipped = true;
}
}
}