Decimation_Mod/Items/Accessories/EnergyFocuser.cs
2020-03-03 21:17:42 -05:00

51 lines
1.6 KiB
C#

using System.Collections.Generic;
using Decimation.Core.Items;
using Decimation.Core.Util;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Items.Accessories
{
internal class EnergyFocuser : DecimationAccessory
{
protected override string ItemName => "Energy Focuser";
protected override string ItemTooltip => "Opens one's chakra points.";
protected override void InitAccessory()
{
width = 62;
height = 46;
rarity = Rarity.Green;
this.item.value = Item.buyPrice(0, 0, 0, 10);
}
protected override List<ModRecipe> GetAdditionalRecipes()
{
ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {TileID.MythrilAnvil}, true);
recipe.AddIngredient(ModContent.ItemType<EnchantedFocuser>());
recipe.AddIngredient(ItemID.PixieDust, 40);
recipe.AddIngredient(ItemID.SoulofSight, 15);
recipe.AddIngredient(ItemID.SoulofLight, 15);
recipe.AddIngredient(ModContent.ItemType<Focuser>());
return new List<ModRecipe> {recipe};
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.rangedDamage += 0.10f;
player.magicDamage += 0.10f;
player.rangedCrit += 05;
player.meleeCrit += 05;
player.magicCrit += 05;
player.thrownCrit += 05;
player.manaRegen += 2;
player.statManaMax2 += 20;
player.statLifeMax2 += 20;
player.lifeRegen += 2;
player.meleeDamage += 0.04f;
}
}
}