Decimation_Mod/Items/Misc/EnchantedHeart.cs
2020-03-03 21:17:42 -05:00

39 lines
1.1 KiB
C#

using Decimation.Items.Amulets;
using Decimation.Core.Items;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Items.Misc
{
internal class EnchantedHeart : DecimationItem
{
private const int HealAmount = 25;
private const int ManaAmount = 5;
protected override string ItemName => "Enchanted Heart";
protected override bool IsClone => true;
public override string Texture => "Terraria/Item_" + ItemID.Heart;
protected override void Init()
{
this.item.CloneDefaults(ItemID.Heart);
}
public override bool OnPickup(Player player)
{
player.statLife += HealAmount;
player.HealEffect(HealAmount);
player.statMana += ManaAmount;
player.ManaEffect(ManaAmount);
return false;
}
public override bool CanPickup(Player player)
{
return player.GetModPlayer<DecimationPlayer>().AmuletSlotItem.type != ModContent.ItemType<HealtyAmulet>();
}
}
}