Decimation_Mod/Items/Weapons/Arachnus/Infernolizer.cs
2020-03-03 21:17:42 -05:00

40 lines
1.4 KiB
C#

using Decimation.Core.Items;
using Decimation.Core.Util;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
namespace Decimation.Items.Weapons.Arachnus
{
internal class Infernolizer : DecimationWeapon
{
protected override string ItemName => "Infernolizer";
protected override string ItemTooltip => "Releases flares upon your foes";
protected override bool IsClone => true;
protected override int Damages => 880;
protected override DamageType DamagesType => DamageType.MAGIC;
protected override bool VanillaProjectile => true;
protected override string Projectile => "HeatRay";
protected override void InitWeapon()
{
this.item.CloneDefaults(ItemID.HeatRay);
criticalStrikeChance *= 2;
knockBack *= 2;
useTime /= 2;
useAnimation /= 2;
value = Item.buyPrice(0, 45);
rarity = Rarity.Red;
shootSpeed = 15f;
}
public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY,
ref int type, ref int damage, ref float knockBack)
{
Terraria.Projectile.NewProjectile(new Vector2(position.X, position.Y - 8), new Vector2(speedX, speedY),
type, damage, knockBack);
return true;
}
}
}