Decimation_Mod/Items/Weapons/Bloodshot/Umbra.cs
2020-03-03 21:17:42 -05:00

41 lines
1.3 KiB
C#

using Decimation.Projectiles;
using Decimation.Core.Items;
using Decimation.Core.Util;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Items.Weapons.Bloodshot
{
internal class Umbra : DecimationWeapon
{
protected override string ItemName => "Umbra";
protected override string ItemTooltip => "Turns wooden arrows into siphon arrows.";
protected override DamageType DamagesType => DamageType.RANGED;
protected override int Damages => 18;
protected override string Projectile => "WoodenArrowFriendly";
protected override bool VanillaProjectile => true;
protected override void InitWeapon()
{
width = 20;
height = 20;
value = Item.buyPrice(0, 2);
rarity = Rarity.Green;
this.item.useAmmo = AmmoID.Arrow;
shootSpeed = 6.8f;
useTime = 26;
useAnimation = 26;
useStyle = 5;
useSound = SoundID.Item5;
}
public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY,
ref int type, ref int damage, ref float knockBack)
{
type = ModContent.ProjectileType<SiphonArrow>();
return true;
}
}
}