Decimation_Mod/Items/Weapons/Bloodshot/VampiricShiv.cs
2020-03-03 21:17:42 -05:00

42 lines
1.2 KiB
C#

using Decimation.Core.Items;
using Decimation.Core.Util;
using Terraria;
namespace Decimation.Items.Weapons.Bloodshot
{
internal class VampiricShiv : DecimationWeapon
{
protected override string ItemName => "Vampiric Shiv";
protected override string ItemTooltip => "Heal 10% of damages inflicted";
protected override int Damages => 12;
protected override void InitWeapon()
{
width = 20;
height = 20;
criticalStrikeChance = 4;
useStyle = 3;
useTime = 12;
useAnimation = 12;
rarity = Rarity.Green;
knockBack = 5;
value = Item.buyPrice(0, 2);
}
public override void OnHitNPC(Player player, NPC target, int damage, float knockBack, bool crit)
{
int lifeSteal = (int) (damage * 0.1f);
player.lifeSteal += lifeSteal;
player.HealEffect(lifeSteal);
}
public override void OnHitPvp(Player player, Player target, int damage, bool crit)
{
int lifeSteal = (int) (damage * 0.1f);
player.lifeSteal += lifeSteal;
player.HealEffect(lifeSteal);
}
}
}