Decimation_Mod/Items/Weapons/TitanicPike.cs
2020-03-03 21:17:42 -05:00

50 lines
1.5 KiB
C#

using Decimation.Items.Ores;
using Decimation.Tiles;
using Decimation.Core.Items;
using Decimation.Core.Util;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Items.Weapons
{
internal class TitanicPike : DecimationWeapon
{
protected override string ItemName => "Titanic Pike";
protected override int Damages => 120;
protected override string Projectile => "TitanicPikeProjectile";
protected override void InitWeapon()
{
criticalStrikeChance = 14;
knockBack = 12;
useStyle = 5;
this.item.value = Item.buyPrice(gold: 45);
rarity = Rarity.LightPurple;
this.item.noUseGraphic = true;
this.item.useTurn = true;
autoReuse = true;
width = 94;
height = 94;
useAnimation = 18;
useTime = 24;
shootSpeed = 3.7f;
}
public override bool CanUseItem(Player player)
{
// Ensures no more than one spear can be thrown out, use this when using autoReuse
return player.ownedProjectileCounts[this.item.shoot] < 1;
}
protected override ModRecipe GetRecipe()
{
ModRecipe recipe = GetNewModRecipe(this, 1, ModContent.TileType<TitanForge>());
recipe.AddIngredient(ModContent.ItemType<TitaniteBar>(), 12);
recipe.AddIngredient(ItemID.SoulofMight, 15);
return recipe;
}
}
}