Decimation_Mod/Projectiles/Ember.cs
2020-03-03 21:17:42 -05:00

49 lines
1.3 KiB
C#

using System;
using Terraria;
using Terraria.ModLoader;
using Terraria.ID;
using Decimation.Buffs.Debuffs;
using Microsoft.Xna.Framework;
namespace Decimation.Projectiles
{
internal class Ember : DecimationProjectile
{
public override string Texture => "Terraria/Projectile_" + ProjectileID.Flames;
protected override void Init()
{
width = 20;
height = 20;
aiStyle = -1;
projectile.alpha = 255;
penetrate = 1;
light = 0.8f;
damages = 25;
timeLeft = 60;
tileCollide = false;
ignoreWater = true;
}
public override void AI()
{
Dust.NewDust(projectile.position, width, height, 6, 0, 0, 0, new Microsoft.Xna.Framework.Color(240, 94, 27));
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
target.AddBuff(ModContent.BuffType<Slimed>(), 300);
}
public override void OnHitPlayer(Player target, int damage, bool crit)
{
target.AddBuff(ModContent.BuffType<Slimed>(), 300);
}
public override void OnHitPvp(Player target, int damage, bool crit)
{
target.AddBuff(ModContent.BuffType<Slimed>(), 300);
}
}
}