39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using Decimation.Lib.Buffs;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Buffs.Debuffs
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{
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internal class Enveloped : DecimationBuff
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{
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protected override string DisplayName => "Enveloped!";
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protected override string Description => "Is it frostbite? Or are your nerves burnt out?";
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public override bool Debuff => true;
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protected override void Init()
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{
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save = false;
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displayTime = true;
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clearable = false;
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longerExpertDebuff = true;
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}
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public override void Update(Player player, ref int buffIndex)
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{
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player.AddBuff(BuffID.OnFire, 1);
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player.AddBuff(BuffID.Chilled, 1);
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player.meleeDamage -= (int)(player.meleeDamage * 0.05f);
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player.meleeCrit -= (int)(player.meleeCrit * 0.04f);
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}
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public override void Update(NPC npc, ref int buffIndex)
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{
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npc.AddBuff(BuffID.OnFire, 1);
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npc.AddBuff(BuffID.Chilled, 1);
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npc.damage -= (int)(npc.damage * 0.05f);
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}
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}
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} |