32 lines
922 B
C#
32 lines
922 B
C#
using Decimation.Content;
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using Microsoft.Xna.Framework;
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using Terraria;
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namespace Decimation.Lib.Amulets.Synergy
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{
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public class AmuletSynergyAdapter : IAmuletsSynergy
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{
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public virtual void OnHitNPC(DecimationPlayer modPlayer, NPC target, Item weapon, ref int damages, ref bool crit)
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{
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}
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public virtual void OnHitPlayer(DecimationPlayer modPlayer, Player target, Item weapon, ref int damages,
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ref bool crit)
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{
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}
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public virtual void OnPlayerHit(DecimationPlayer modPlayer, ref int damages)
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{
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}
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public virtual void OnShoot(DecimationPlayer modPlayer, Item item, ref Vector2 position, ref float speedX,
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ref float speedY,
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ref int projectileType, ref int damages, ref float knockBack)
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{
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}
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public virtual void Update(DecimationPlayer modPlayer)
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{
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}
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}
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} |