Decimation_Mod/Projectiles/BlastofHeat.cs
2020-03-03 21:17:42 -05:00

43 lines
1.2 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Projectiles
{
internal class BlastofHeat : DecimationProjectile
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Blast of Heat");
}
protected override void Init()
{
width = 6;
height = 6;
aiStyle = 23;
hostile = true;
projectile.alpha = 255;
penetrate = -1;
projectile.extraUpdates = 3;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Main.rand.Next(2) == 0)
target.AddBuff(BuffID.OnFire, 600);
base.OnHitNPC(target, damage, knockback, crit);
}
public override void OnHitPlayer(Player target, int damage, bool crit)
{
if (Main.rand.Next(2) == 0)
target.AddBuff(BuffID.OnFire, 600);
base.OnHitPlayer(target, damage, crit);
}
}
}