Decimation_Mod/Projectiles/Pebble.cs
2020-03-03 21:17:42 -05:00

36 lines
1.1 KiB
C#

using Decimation.Items.Weapons;
using Decimation.Core.Items;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Projectiles
{
internal class Pebble : DecimationProjectile
{
public override string Texture => "Decimation/Items/Ammo/Pebble";
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Pebble"); //The English name of the projectile
}
protected override void Init()
{
width = 10;
height = 10;
projectile.scale = 0.625f;
aiStyle = 1;
damageType = DecimationWeapon.DamageType.RANGED;
penetrate = 5;
timeLeft = 600;
projectile.alpha = 0;
light = 0.5f;
projectile.extraUpdates = 1;
ProjectileID.Sets.TrailCacheLength[projectile.type] = 5;
ProjectileID.Sets.TrailingMode[projectile.type] = 0;
aiType = ProjectileID.WoodenArrowFriendly;
}
}
}