Decimation_Mod/Projectiles/Stinger.cs
2020-03-03 21:17:42 -05:00

37 lines
1.0 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Projectiles
{
internal class Stinger : DecimationProjectile
{
protected override void Init()
{
width = 10;
height = 18;
tileCollide = true;
penetrate = 2;
timeLeft = 200;
projectile.extraUpdates = 1;
ignoreWater = false;
}
public override void AI() //this make that the projectile will face the corect way
{ // |
projectile.rotation = (float)Math.Atan2((double)projectile.velocity.Y, (double)projectile.velocity.X) + 1.57f;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Main.rand.Next(2) == 0)
{
target.AddBuff(BuffID.Poisoned, 100);
}
}
}
}