54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System;
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using Decimation.Items.Weapons;
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using Decimation.Core.Items;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Projectiles
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{
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internal class Tooth : DecimationProjectile
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{
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protected override void Init()
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{
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width = 10;
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height = 18;
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aiStyle = 1;
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damages = 20;
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tileCollide = true;
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ignoreWater = false;
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penetrate = 1;
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timeLeft = 600;
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damageType = DecimationWeapon.DamageType.RANGED;
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}
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public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
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{
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int regen = (int)(damage * 0.08f);
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Player owner = Main.player[projectile.owner];
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owner.statLife += regen;
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owner.HealEffect(regen);
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}
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public override void OnHitPvp(Player target, int damage, bool crit)
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{
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int regen = (int)(damage * 0.08f);
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Player owner = Main.player[projectile.owner];
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owner.statLife += regen;
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owner.HealEffect(regen);
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}
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public override void OnHitPlayer(Player target, int damage, bool crit)
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{
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int regen = (int)(damage * 0.08f);
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Player owner = Main.player[projectile.owner];
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owner.statLife += regen;
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owner.HealEffect(regen);
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}
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}
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}
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