Decimation_Mod/Content/Items/Boss/Bloodshot/BloodiedMaw.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

61 lines
1.8 KiB
C#

using Decimation.Content.Items.Misc;
using Decimation.Content.NPCs.Bloodshot;
using Decimation.Lib.Items;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Boss.Bloodshot
{
internal class BloodiedMaw : DecimationItem
{
protected override string ItemName => "Bloodied Maw";
protected override string ItemTooltip => "{$CommonItemTooltip.RightClickToOpen}";
protected override void Init()
{
item.width = 20;
item.height = 24;
item.consumable = true;
item.useStyle = 4;
item.useAnimation = 30;
item.useTime = 30;
this.item.maxStack = 1;
}
public override bool CanUseItem(Player player)
{
return !Main.dayTime || !NPC.AnyNPCs(ModContent.NPCType<BloodshotEye>());
}
public override bool UseItem(Player player)
{
if (Main.netMode == 0)
{
Main.PlaySound(15, (int) player.position.X, (int) player.position.Y, 0);
NPC.SpawnOnPlayer(player.whoAmI, ModContent.NPCType<BloodshotEye>());
}
else
{
ModPacket packet = this.mod.GetPacket();
packet.Write((byte) DecimationModMessageType.SpawnBoss);
packet.Write(ModContent.NPCType<BloodshotEye>());
packet.Write(player.whoAmI);
packet.Send();
}
return true;
}
protected override ModRecipe GetRecipe()
{
ModRecipe recipe = GetNewModRecipe(this, 1, TileID.DemonAltar);
recipe.AddIngredient(ModContent.ItemType<BloodiedEssence>(), 10);
recipe.AddIngredient(ItemID.Lens);
return recipe;
}
}
}