30 lines
838 B
C#
30 lines
838 B
C#
using Terraria.ModLoader;
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using Terraria;
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namespace Decimation.Lib.Buffs
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{
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internal abstract class DecimationBuff : ModBuff
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{
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protected bool save = false;
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protected bool displayTime = true;
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protected bool clearable = true;
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protected new abstract string DisplayName { get; }
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protected new abstract string Description { get; }
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public virtual bool Debuff { get; } = false;
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protected abstract void Init();
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public sealed override void SetDefaults()
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{
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base.DisplayName.SetDefault(DisplayName);
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base.Description.SetDefault(Description);
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Main.debuff[Type] = Debuff;
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Main.buffNoSave[Type] = !save;
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Main.buffNoTimeDisplay[Type] = !displayTime;
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canBeCleared = clearable;
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}
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}
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}
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