38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Decimation.Lib.Items;
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using Decimation.Lib.Util;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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namespace Decimation.Content.Items.Weapons.Arachnus
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{
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internal class Infernolizer : DecimationWeapon
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{
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protected override string ItemName => "Infernolizer";
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protected override string ItemTooltip => "Releases flares upon your foes";
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protected override int Damages => 880;
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protected override DamageType DamagesType => DamageType.Magic;
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protected override bool VanillaProjectile => true;
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protected override string ProjectileName => "HeatRay";
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protected override void InitWeapon()
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{
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item.CloneDefaults(ItemID.HeatRay);
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item.crit = 8;
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item.knockBack = 6;
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item.useTime = 10;
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item.useAnimation = 10;
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item.value = Item.buyPrice(0, 45);
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item.rare = Rarity.Red.GetRarityValue();
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item.shootSpeed = 15f;
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}
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public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY,
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ref int type, ref int damage, ref float knockBack)
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{
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Terraria.Projectile.NewProjectile(new Vector2(position.X, position.Y - 8), new Vector2(speedX, speedY),
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type, damage, knockBack);
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return true;
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}
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}
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} |