Decimation_Mod/Content/Buffs/Debuffs/Corrosion.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

35 lines
943 B
C#

using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Buffs.Debuffs
{
internal class Corrosion : DecimationBuff
{
protected override string DisplayName => "Corrosion";
protected override string Description => "Your armor is getting lighter...";
public override bool Debuff => true;
protected override void Init()
{
save = false;
displayTime = true;
clearable = false;
longerExpertDebuff = true;
}
public override void Update(Player player, ref int buffIndex)
{
player.AddBuff(BuffID.Poisoned, 1);
player.statDefense -= (int)(player.statDefense * 0.25f);
}
public override void Update(NPC npc, ref int buffIndex)
{
npc.AddBuff(BuffID.Poisoned, 1);
npc.defense -= (int)(npc.defense * 0.25f);
}
}
}