- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System.Collections.Generic;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using Decimation.Lib.Items;
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using Decimation.Lib.Util;
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namespace Decimation.Content.Items.Accessories
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{
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internal class RangersPouch : DecimationAccessory
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{
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protected override string ItemName => "Ranger's Pouch";
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protected override string ItemTooltip =>
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"25% Chance to not consume ammo \n+10% Ranged damage \n+5% Ranged critical chance";
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protected override void InitAccessory()
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{
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item.width = 30;
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item.height = 30;
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item.value = 10;
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item.rare = Rarity.Green.GetRarityValue();
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}
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protected override List<ModRecipe> GetAdditionalRecipes()
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{
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ModRecipe recipe = GetNewModRecipe(this, 1, new List<int>() { TileID.MythrilAnvil }, false);
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recipe.AddIngredient(ItemID.EndlessMusketPouch);
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recipe.AddIngredient(ItemID.RangerEmblem);
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recipe.AddIngredient(ItemID.SoulofSight, 5);
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return new List<ModRecipe>() { recipe };
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}
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public override void UpdateAccessory(Player player, bool hideVisual)
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{
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player.rangedDamage += 0.10f;
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player.rangedCrit += 5;
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player.ammoCost75 = true;
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}
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}
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} |