- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
28 lines
835 B
C#
28 lines
835 B
C#
using Decimation.Lib.Items;
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using Decimation.Lib.Util;
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using Terraria;
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namespace Decimation.Content.Items.Accessories
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{
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internal class ShinySentinel : DecimationAccessory
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{
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protected override string ItemName => "Shiny Sentinel";
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protected override string ItemTooltip => "Doubles life and mana regeneration \n+5 defense";
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protected override void InitAccessory()
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{
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item.width = 30;
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item.height = 28;
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item.rare = Rarity.Rainbow.GetRarityValue();
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this.item.value = Item.buyPrice(0, 45);
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this.item.expert = true;
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}
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public override void UpdateAccessory(Player player, bool hideVisual)
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{
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player.lifeRegen *= 2;
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player.manaRegen *= 2;
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player.statDefense += 5;
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}
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}
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} |