- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
using System.Collections.Generic;
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using Decimation.Lib.Amulets;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Items.Amulets
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{
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internal class FrostAmulet : Amulet
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{
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protected override string ItemName => "Frost Amulet";
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public override AmuletClasses AmuletClass => AmuletClasses.Ranger;
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protected override void InitAmulet()
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{
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item.height = 32;
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}
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protected override void UpdateAmulet(Player player)
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{
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player.rangedDamage *= 1.03f;
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player.rangedCrit += 3;
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}
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protected override List<ModRecipe> GetAdditionalRecipes()
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{
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ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {TileID.TinkerersWorkbench});
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recipe.AddIngredient(ItemID.Chain, 2);
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recipe.AddIngredient(ItemID.IceBlock, 20);
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recipe.AddIngredient(ItemID.Lens, 2);
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recipe.AddIngredient(ItemID.ArcheryPotion);
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return new List<ModRecipe> {recipe};
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}
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protected override void GetAmuletTooltip(ref AmuletTooltip tooltip)
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{
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tooltip
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.AddEffect("+3% ranged damages")
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.AddEffect("+3% ranged velocity")
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.AddEffect("+3% ranged critical strike chances")
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.AddEffect("+2% chance to not consume ammo")
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.AddEffect("+4% chance that arrows will inflict \"Forstburn\"");
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}
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}
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public class FrostAmuletRangedEffect : GlobalNPC
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{
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public override void OnHitByProjectile(NPC npc, Projectile projectile, int damage, float knockback, bool crit)
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{
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if (Main.LocalPlayer.GetModPlayer<DecimationPlayer>().AmuletSlotItem.type ==
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ModContent.ItemType<FrostAmulet>() && projectile.arrow && Main.rand.NextBool(25))
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npc.AddBuff(BuffID.Frostburn, 300);
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}
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}
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} |