- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using Decimation.Lib.Items;
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using Decimation.Lib.Util.Builder;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Items.Misc
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{
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internal class SoulFruit : DecimationItem
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{
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public static readonly int LifeHealAmount = 5;
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protected override string ItemName => "Soul Fruit";
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protected override string ItemTooltip => "Adds 5 to maximum life";
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protected override void Init()
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{
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this.item.CloneDefaults(ItemID.LifeFruit);
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this.item.width = 34;
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this.item.height = 46;
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}
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public override bool CanUseItem(Player player)
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{
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return player.statLifeMax >= 500 && player.GetModPlayer<DecimationPlayer>().soulFruits < 10;
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}
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public override bool UseItem(Player player)
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{
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player.statLifeMax2 += LifeHealAmount;
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player.GetModPlayer<DecimationPlayer>().soulFruits++;
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if (Main.myPlayer == player.whoAmI) player.HealEffect(LifeHealAmount);
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return true;
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}
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protected override ModRecipe GetRecipe()
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{
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return new RecipeBuilder(this.mod, this)
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.WithIngredient(ItemID.LifeFruit)
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.WithIngredient(ItemID.Ectoplasm, 5)
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.WithStation(TileID.MythrilAnvil)
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.Build();
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}
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}
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} |