Decimation_Mod/Content/Items/Weapons/TitanicPike.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

50 lines
1.6 KiB
C#

using Decimation.Content.Items.Ores;
using Decimation.Content.Tiles;
using Decimation.Lib.Items;
using Decimation.Lib.Util;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Weapons
{
internal class TitanicPike : DecimationWeapon
{
protected override string ItemName => "Titanic Pike";
protected override int Damages => 120;
protected override string Projectile => "TitanicPikeProjectile";
protected override void InitWeapon()
{
item.crit = 14;
item.knockBack = 12;
item.useStyle = 5;
this.item.value = Item.buyPrice(gold: 45);
item.rare = Rarity.LightPurple.GetRarityValue();
this.item.noUseGraphic = true;
this.item.useTurn = true;
item.autoReuse = true;
item.width = 94;
item.height = 94;
item.useAnimation = 18;
item.useTime = 24;
item.shootSpeed = 3.7f;
}
public override bool CanUseItem(Player player)
{
// Ensures no more than one spear can be thrown out, use this when using autoReuse
return player.ownedProjectileCounts[this.item.shoot] < 1;
}
protected override ModRecipe GetRecipe()
{
ModRecipe recipe = GetNewModRecipe(this, 1, ModContent.TileType<TitanForge>());
recipe.AddIngredient(ModContent.ItemType<TitaniteBar>(), 12);
recipe.AddIngredient(ItemID.SoulofMight, 15);
return recipe;
}
}
}