Decimation_Mod/Content/Tiles/EnchantedAnvil.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

177 lines
6.3 KiB
C#

using Decimation.Content.Buffs.Buffs;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ObjectData;
namespace Decimation.Content.Tiles
{
public class EnchantedAnvil : ModTile
{
public override void SetDefaults()
{
Main.tileSolidTop[Type] = true;
Main.tileFrameImportant[Type] = true;
Main.tileNoAttach[Type] = false;
TileObjectData.newTile.CopyFrom(TileObjectData.Style3x2);
TileObjectData.newTile.CoordinateHeights = new int[] { 16, 16 };
TileObjectData.addTile(Type);
ModTranslation name = CreateMapEntryName();
name.SetDefault("Enchanted Anvil");
AddMapEntry(new Color(108, 239, 64), name);
dustType = DustID.Iron;
disableSmartCursor = true;
adjTiles = new int[] { TileID.Anvils, TileID.MythrilAnvil };
}
public override void NumDust(int i, int j, bool fail, ref int num)
{
num = fail ? 1 : 3;
}
public override void KillMultiTile(int i, int j, int frameX, int frameY)
{
Item.NewItem(i * 16, j * 16, 48, 32, ModContent.ItemType<Items.Placeable.EnchantedAnvil>());
}
public override void NearbyEffects(int i, int j, bool closer)
{
if (closer)
{
Main.LocalPlayer.AddBuff(ModContent.BuffType<FatesSmile>(), 60);
Main.LocalPlayer.GetModPlayer<DecimationPlayer>().closeToEnchantedAnvil = true;
}
else
{
Main.LocalPlayer.GetModPlayer<DecimationPlayer>().closeToEnchantedAnvil = false;
}
}
public override void ModifyLight(int i, int j, ref float r, ref float g, ref float b)
{
r = 1f;
g = 1f;
b = 1f;
}
public class EnchantedAnvilGlobalItem : GlobalItem
{
public override void OnCraft(Item item, Recipe recipe)
{
//Work only on prefix, not on effects
if (Main.LocalPlayer.GetModPlayer<DecimationPlayer>().closeToEnchantedAnvil)
{
// Damages
if (item.melee && item.useStyle != 1 && item.pick == 0 && item.axe == 0 && item.hammer == 0)
{
if (Main.rand.Next(0, 21) == 5)
{
item.Prefix(PrefixID.Godly);
return;
}
}
else if (item.melee && (item.pick != 0 || item.axe != 0 || item.hammer != 0))
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Light);
return;
}
}
else if (item.melee)
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Legendary);
return;
}
}
else if (item.summon)
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Ruthless);
return;
}
}
else if ((item.magic || item.ranged) && item.knockBack == 0)
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Demonic);
return;
}
}
else if (item.ranged)
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Unreal);
return;
}
}
else if (item.summon)
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Mythical);
return;
}
// Accessories
}
else if (item.accessory && item.defense != 0)
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Warding);
return;
}
}
else if (item.accessory && item.mana != 0)
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Arcane);
return;
}
}
else if (item.accessory && item.crit != 0)
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Lucky);
return;
}
}
else if (item.accessory && item.damage != 0)
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Menacing);
return;
}
}
else if (item.accessory && (item.velocity.X != 0 || item.velocity.Y != 0))
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Quick2);
return;
}
}
else if (item.accessory && item.shootSpeed != 0)
{
if (Main.rand.Next(0, 11) == 5)
{
item.Prefix(PrefixID.Violent);
return;
}
}
}
}
}
}
}