- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
38 lines
962 B
C#
38 lines
962 B
C#
namespace Decimation.Lib.Items
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{
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public abstract class DecimationPotion : DecimationItem
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{
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protected virtual int HealLife { get; } = 0;
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protected virtual int HealMana { get; } = 0;
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protected abstract int BuffType { get; }
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protected abstract int BuffTime { get; }
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protected abstract void InitPotion();
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protected sealed override void Init()
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{
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item.width = 20;
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item.height = 20;
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item.consumable = true;
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item.useTime = 20;
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item.useAnimation = 20;
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item.maxStack = 30;
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item.useTurn = true;
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item.useStyle = 2;
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InitPotion();
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item.healLife = HealLife;
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item.healMana = HealMana;
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item.buffType = BuffType;
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item.buffTime = BuffTime;
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if (HealLife > 0)
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{
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item.potion = true;
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}
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}
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}
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}
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