Decimation_Mod/Content/Items/Amulets/BuildersAmulet.cs
2020-06-11 23:19:28 -04:00

50 lines
1.6 KiB
C#

using System.Collections.Generic;
using Decimation.Lib.Amulets;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Amulets
{
internal class BuildersAmulet : Amulet
{
protected override string ItemName => "Builder's Amulet";
public override AmuletClasses AmuletClass => AmuletClasses.Builder;
protected override void InitAmulet()
{
item.height = 34;
}
protected override void UpdateAmulet(Player player)
{
player.blockRange += 2;
player.tileSpeed *= 1.05f;
player.wallSpeed *= 1.05f;
Lighting.AddLight((int) (player.position.X + player.width / 2f) / 16,
(int) (player.position.Y + player.height / 2f) / 16, 1.05f, 0.95f, 0.55f);
}
protected override List<ModRecipe> GetRecipes()
{
ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {TileID.TinkerersWorkbench}, true);
recipe.AddIngredient(ItemID.Chain, 2);
recipe.AddIngredient(ItemID.CopperHammer);
recipe.AddIngredient(ItemID.Shackle);
recipe.AddIngredient(ItemID.Torch, 10);
recipe.AddIngredient(ItemID.IronBar);
return new List<ModRecipe> {recipe};
}
protected override void GetAmuletTooltip(ref AmuletTooltip tooltip)
{
tooltip
.AddEffect("+2 block interaction range")
.AddEffect("+5% tile and wall placement speed")
.AddEffect("Provides light");
}
}
}