50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using System.Collections.Generic;
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using Decimation.Lib.Amulets;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Items.Amulets
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{
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internal class BuildersAmulet : Amulet
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{
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protected override string ItemName => "Builder's Amulet";
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public override AmuletClasses AmuletClass => AmuletClasses.Builder;
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protected override void InitAmulet()
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{
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item.height = 34;
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}
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protected override void UpdateAmulet(Player player)
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{
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player.blockRange += 2;
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player.tileSpeed *= 1.05f;
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player.wallSpeed *= 1.05f;
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Lighting.AddLight((int) (player.position.X + player.width / 2f) / 16,
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(int) (player.position.Y + player.height / 2f) / 16, 1.05f, 0.95f, 0.55f);
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}
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protected override List<ModRecipe> GetRecipes()
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{
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ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {TileID.TinkerersWorkbench}, true);
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recipe.AddIngredient(ItemID.Chain, 2);
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recipe.AddIngredient(ItemID.CopperHammer);
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recipe.AddIngredient(ItemID.Shackle);
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recipe.AddIngredient(ItemID.Torch, 10);
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recipe.AddIngredient(ItemID.IronBar);
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return new List<ModRecipe> {recipe};
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}
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protected override void GetAmuletTooltip(ref AmuletTooltip tooltip)
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{
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tooltip
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.AddEffect("+2 block interaction range")
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.AddEffect("+5% tile and wall placement speed")
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.AddEffect("Provides light");
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}
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}
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} |