Decimation_Mod/Content/NPCs/CoreSpiderWall.cs

89 lines
3.0 KiB
C#

using Decimation.Content.Tiles.ShrineoftheMoltenOne;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.NPCs
{
// Check line 43861 of NPC.cs
internal class CoreSpiderWall : ModNPC
{
private int frame;
private readonly int shootFrame = 120;
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Core Spider");
Main.npcFrameCount[npc.type] = 4;
}
public override void SetDefaults()
{
npc.CloneDefaults(NPCID.BlackRecluseWall);
npc.width = 60;
npc.height = 62;
npc.lifeMax = 750;
animationType = NPCID.BlackRecluseWall;
npc.lavaImmune = true;
npc.buffImmune[BuffID.OnFire] = true;
npc.buffImmune[BuffID.Burning] = true;
}
public override void AI()
{
int x = (int) npc.Center.X / 16;
int y = (int) npc.Center.Y / 16;
bool onWall = true;
for (int i = x - 1; i <= x + 1; i++)
for (int j = y - 1; j <= y + 1; j++)
if (Main.tile[i, j].wall <= 0)
onWall = false;
if (Main.expertMode)
{
if (frame >= shootFrame)
{
if (Main.rand.Next(3) == 0)
{
Vector2 mouthPos = npc.Center + new Vector2(npc.width / 2f, 0).RotatedBy(npc.rotation);
Vector2 projSpeed = new Vector2(5, 0).RotatedBy(npc.rotation);
Projectile.NewProjectile(mouthPos, projSpeed, ProjectileID.Fireball, 130, 30);
}
frame = 0;
}
else
{
frame++;
}
}
if (!onWall)
npc.Transform(ModContent.NPCType<CoreSpider>());
else
base.AI();
}
public override bool CheckConditions(int left, int right, int top, int bottom)
{
int x = (int) Main.LocalPlayer.position.X / 16;
int y = (int) Main.LocalPlayer.position.Y / 16;
int validBlockCount = 0;
for (int i = (int) (-50 + x / 16f); i <= (int) (50 + x / 16f); i++)
for (int j = (int) (-50 + y / 16f); j <= (int) (50 + y / 16f); j++)
if (i >= 0 && i <= Main.maxTilesX && j >= 0 && j <= Main.maxTilesY)
if (Main.tile[i, j].type == ModContent.TileType<ShrineBrick>() ||
Main.tile[i, j].type == ModContent.TileType<LockedShrineDoor>() ||
Main.tile[i, j].type == ModContent.TileType<ShrineDoorClosed>() ||
Main.tile[i, j].type == ModContent.TileType<ShrineDoorOpened>() ||
Main.tile[i, j].type == ModContent.TileType<RedHotSpike>())
validBlockCount++;
return validBlockCount >= 15 && Main.hardMode;
}
}
}