835 lines
35 KiB
C#
835 lines
35 KiB
C#
using System;
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using System.Collections.Generic;
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using Decimation.Content.Buffs.Buffs;
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using Decimation.Content.Items.Amulets;
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using Decimation.Content.Items.Misc;
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using Decimation.Lib;
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using Decimation.Lib.Amulets;
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using Decimation.Lib.Collections;
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using Decimation.Lib.Util;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.Graphics.Shaders;
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using Terraria.ID;
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using Terraria.ModLoader;
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using Terraria.ModLoader.IO;
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namespace Decimation.Content
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{
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public class DecimationPlayer : DecimationModPlayer
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{
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// Amulet slot
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private Amulet _amuletSlotAmulet;
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private Item _amuletSlotItem;
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// amulets
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public int amuletsBuff;
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public byte amuletsBuffChances;
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public int amuletsBuffTime;
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public bool amuletsBuffWhenAttacking;
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public bool closeToEnchantedAnvil;
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public uint combatTime;
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public uint counter;
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public int dash;
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public int dashDamages;
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public int dashDelay;
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public int dashTime;
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public bool deadeyesQuiverEquipped;
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public uint enchantedHeartDropTime;
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public bool endlessPouchofLifeEquipped;
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public bool graniteLinedTunicEquipped;
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// Effects
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public bool hasCursedAccessory;
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public byte hyperStars;
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public bool isInCombat;
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public bool jestersQuiverEquiped;
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public byte lastHitCounter;
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public float lastJumpBoost;
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public bool necrosisStoneEquipped;
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public int oldStatDefense;
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public byte scarabCounter;
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// Scarab Endurance buff
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public byte scarabEnduranceBuffTimeCounter;
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public int[] scarabs = new int[3];
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// Scarab shield
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public int solarCounter = 0;
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public byte soulFruits;
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public bool tideTurnerEquipped;
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public int ttDash;
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public int ttHit;
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public bool vampire;
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public bool wasHurt;
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// Slimy Feet buff
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public bool wasJumping = false;
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public ICollection<int> EquippedAccessories { get; } = new List<int>();
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public override bool HasShield { get; set; }
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public override bool HasLavaCharm { get; set; }
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public Item AmuletSlotItem
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{
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get => _amuletSlotItem;
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set
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{
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_amuletSlotAmulet = AmuletList.Instance.GetAmuletForItem(value);
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_amuletSlotItem = value;
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}
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}
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public override void Initialize()
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{
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AmuletSlotItem = new Item();
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AmuletSlotItem.SetDefaults(0, true);
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}
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public override void ResetEffects()
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{
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EquippedAccessories.Clear();
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closeToEnchantedAnvil = false;
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jestersQuiverEquiped = false;
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deadeyesQuiverEquipped = false;
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endlessPouchofLifeEquipped = false;
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graniteLinedTunicEquipped = false;
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necrosisStoneEquipped = false;
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tideTurnerEquipped = false;
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vampire = false;
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HasLavaCharm = false;
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HasShield = false;
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hasCursedAccessory = false;
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player.statManaMax2 += hyperStars * HyperStar.ManaHealAmount;
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player.statLifeMax2 += soulFruits * SoulFruit.LifeHealAmount;
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if (combatTime > 360)
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{
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combatTime = 0;
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enchantedHeartDropTime = 0;
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isInCombat = false;
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}
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amuletsBuff = 0;
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amuletsBuffChances = 0;
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amuletsBuffTime = 0;
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amuletsBuffWhenAttacking = false;
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if (!player.HasBuff(ModContent.BuffType<SlimyFeet>())) lastJumpBoost = 0;
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if (!player.HasBuff(ModContent.BuffType<ScarabEndurance>()))
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{
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scarabEnduranceBuffTimeCounter = 0;
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scarabCounter = 0;
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}
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dash = 0;
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dashDamages = 0;
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if (counter > uint.MaxValue - uint.MaxValue % 60)
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counter = 0;
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}
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public override TagCompound Save()
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{
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Decimation.amuletSlotState.slot.item = new Item();
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return new TagCompound
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{
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{"amuletSlotItem", ItemIO.Save(AmuletSlotItem)},
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{"hyperStars", hyperStars},
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{"soulFruits", soulFruits}
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};
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}
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public override void Load(TagCompound tag)
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{
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AmuletSlotItem = ItemIO.Load(tag.GetCompound("amuletSlotItem"));
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hyperStars = tag.GetByte("hyperStars");
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soulFruits = tag.GetByte("soulFruits");
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}
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// FIND AN ALTERNATIVE! THIS METHOD DOESN'T GET CALLED WITH EVERY WEAPONS
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public override bool Shoot(Item item, ref Vector2 position, ref float speedX, ref float speedY, ref int type,
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ref int damage, ref float knockBack)
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{
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Projectile toCheck = Main.projectile[type];
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// Jester's Quiver
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if (jestersQuiverEquiped && toCheck.arrow)
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type = ProjectileID.JestersArrow;
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// Endless Pouch of Life
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if (endlessPouchofLifeEquipped && References.bullets.Contains(type))
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type = ProjectileID.ChlorophyteBullet;
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// Deadeye's Quiver
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if (deadeyesQuiverEquipped && (toCheck.arrow || References.bullets.Contains(type)))
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{
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if (toCheck.arrow)
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type = ProjectileID.IchorArrow;
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else
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type = ProjectileID.ChlorophyteBullet;
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speedX *= 1.15f;
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speedY *= 1.15f;
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}
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// Frost Amulet
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if (AmuletSlotItem.type == ModContent.ItemType<FrostAmulet>() && toCheck.arrow)
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{
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speedX *= 1.03f;
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speedY *= 1.03f;
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}
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_amuletSlotAmulet?.Synergy.OnShoot(this, item, ref position, ref speedX, ref speedY, ref type, ref damage,
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ref knockBack);
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return base.Shoot(item, ref position, ref speedX, ref speedY, ref type, ref damage, ref knockBack);
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}
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public override bool ConsumeAmmo(Item weapon, Item ammo)
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{
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if (deadeyesQuiverEquipped && (ammo.ammo == AmmoID.Arrow || ammo.ammo == AmmoID.Bullet) &&
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Main.rand.Next(20) > 3)
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return false;
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if (endlessPouchofLifeEquipped && ammo.ammo == AmmoID.Bullet)
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return false;
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if (AmuletSlotItem.type == ModContent.ItemType<FrostAmulet>() && ammo.ammo == AmmoID.Arrow &&
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Main.rand.NextBool(50))
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return false;
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if (AmuletSlotItem.type == ModContent.ItemType<MarbleAmulet>() && weapon.thrown &&
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Main.rand.NextBool(50) && weapon.thrown)
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return false;
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return base.ConsumeAmmo(weapon, ammo);
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}
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public override void UpdateVanityAccessories()
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{
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Decimation.amuletSlotState.UpdateAmulet(this);
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_amuletSlotAmulet?.Synergy.Update(this);
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base.UpdateVanityAccessories();
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}
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public override void UpdateEquips(ref bool wallSpeedBuff, ref bool tileSpeedBuff, ref bool tileRangeBuff)
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{
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DashMovement();
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base.UpdateEquips(ref wallSpeedBuff, ref tileSpeedBuff, ref tileRangeBuff);
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}
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public override void FrameEffects()
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{
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if (vampire)
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{
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player.head = 124;
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player.body = 85;
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player.legs = 72;
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}
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}
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public override void PostUpdate()
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{
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oldStatDefense = player.statDefense;
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if (lastHitCounter >= 60)
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{
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lastHitCounter = 0;
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wasHurt = false;
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}
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if (wasHurt)
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lastHitCounter++;
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if (isInCombat)
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{
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combatTime++;
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enchantedHeartDropTime++;
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}
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counter++;
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base.PostUpdate();
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}
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public override void OnHitPvp(Item item, Player target, int damage, bool crit)
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{
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if (target.HasBuff(ModContent.BuffType<ScarabEndurance>())) player.AddBuff(BuffID.OnFire, 300);
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if (amuletsBuffTime != 0 && amuletsBuff != 0 && amuletsBuffChances != 0 && amuletsBuffWhenAttacking &&
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AmuletSlotItem.type != ModContent.ItemType<MarbleAmulet>())
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if (Main.rand.Next(amuletsBuffChances, 100) < amuletsBuffChances)
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target.AddBuff(amuletsBuff, amuletsBuffTime);
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if (AmuletSlotItem.type == ModContent.ItemType<CrystalAmulet>())
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CrystalAmuletEffect();
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}
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public override void OnHitNPC(Item item, NPC target, int damage, float knockback, bool crit)
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{
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isInCombat = true;
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combatTime = 0;
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if (amuletsBuffTime != 0 && amuletsBuff != 0 && amuletsBuffChances != 0 && amuletsBuffWhenAttacking &&
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AmuletSlotItem.type != ModContent.ItemType<MarbleAmulet>())
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if (Main.rand.Next(amuletsBuffChances, 100) < amuletsBuffChances)
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target.AddBuff(amuletsBuff, amuletsBuffTime);
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}
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public override void OnHitPvpWithProj(Projectile proj, Player target, int damage, bool crit)
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{
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if (amuletsBuffTime != 0 && amuletsBuff != 0 && amuletsBuffChances != 0 && amuletsBuffWhenAttacking &&
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(AmuletSlotItem.type != ModContent.ItemType<MarbleAmulet>() ||
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AmuletSlotItem.type == ModContent.ItemType<MarbleAmulet>() && proj.thrown))
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if (Main.rand.Next(amuletsBuffChances, 100) < amuletsBuffChances)
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target.AddBuff(amuletsBuff, amuletsBuffTime);
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}
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public override void OnHitNPCWithProj(Projectile proj, NPC target, int damage, float knockback, bool crit)
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{
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isInCombat = true;
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combatTime = 0;
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if (amuletsBuffTime != 0 && amuletsBuff != 0 && amuletsBuffChances != 0 && amuletsBuffWhenAttacking &&
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(AmuletSlotItem.type != ModContent.ItemType<MarbleAmulet>() ||
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AmuletSlotItem.type == ModContent.ItemType<MarbleAmulet>() && proj.thrown))
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if (Main.rand.Next(amuletsBuffChances, 100) < amuletsBuffChances)
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target.AddBuff(amuletsBuff, amuletsBuffTime);
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}
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public override void OnHitByNPC(NPC npc, int damage, bool crit)
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{
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if (player.HasBuff(ModContent.BuffType<ScarabEndurance>()) && scarabCounter > 0 &&
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lastHitCounter == 0 &&
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!wasHurt)
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{
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Main.projectile[scarabs[scarabCounter - 1]].Kill();
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scarabCounter--;
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wasHurt = true;
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}
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if (amuletsBuffTime != 0 && amuletsBuff != 0 && amuletsBuffChances != 0 && !amuletsBuffWhenAttacking)
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if (Main.rand.Next(amuletsBuffChances, 100) < amuletsBuffChances)
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npc.AddBuff(amuletsBuff, amuletsBuffTime);
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if (graniteLinedTunicEquipped)
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{
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player.statLife += (int) (damage * 0.04f);
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if (Main.rand.Next(3, 100) < 3)
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npc.AddBuff(BuffID.Confused, 600);
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}
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if (tideTurnerEquipped && Main.rand.NextBool(2))
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{
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player.statLife += damage;
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}
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foreach (Player otherPlayer in Main.player)
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if (otherPlayer.whoAmI != player.whoAmI)
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if (otherPlayer.GetModPlayer<DecimationPlayer>().AmuletSlotItem.type ==
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ModContent.ItemType<GraniteAmulet>() && otherPlayer.team == player.team)
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{
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player.statLife += (int) (damage * 0.03f);
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break;
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}
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if (AmuletSlotItem.type == ModContent.ItemType<CrystalAmulet>() && Main.rand.NextBool(25))
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CrystalAmuletEffect();
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}
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public override void OnHitByProjectile(Projectile proj, int damage, bool crit)
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{
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if (player.HasBuff(ModContent.BuffType<ScarabEndurance>()) && scarabCounter > 0 &&
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lastHitCounter == 0 &&
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!wasHurt)
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{
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Main.projectile[scarabs[scarabCounter - 1]].Kill();
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scarabCounter--;
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wasHurt = true;
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}
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if (amuletsBuff != 0 && amuletsBuffTime != 0 && amuletsBuffChances != 0 && !amuletsBuffWhenAttacking)
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{
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if (proj.npcProj && Main.rand.Next(amuletsBuffChances, 100) < amuletsBuffChances)
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Main.npc[proj.owner].AddBuff(amuletsBuff, amuletsBuffTime);
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else if (Main.rand.Next(amuletsBuffChances, 100) < amuletsBuffChances)
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Main.player[proj.owner].AddBuff(amuletsBuff, amuletsBuffTime);
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}
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if (graniteLinedTunicEquipped)
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{
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player.statLife += (int) (damage * 0.04f);
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if (proj.npcProj && Main.rand.Next(3, 100) < 3)
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Main.npc[proj.owner].AddBuff(BuffID.Confused, 600);
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else if (Main.rand.Next(3, 100) < 3)
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Main.player[proj.owner].AddBuff(BuffID.Confused, 600);
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}
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foreach (Player otherPlayer in Main.player)
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if (otherPlayer.whoAmI != player.whoAmI)
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if (otherPlayer.GetModPlayer<DecimationPlayer>().AmuletSlotItem.type ==
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ModContent.ItemType<GraniteAmulet>() && otherPlayer.team == player.team)
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{
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player.statLife += (int) (damage * 0.03f);
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break;
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}
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if (AmuletSlotItem.type == ModContent.ItemType<CrystalAmulet>() && Main.rand.NextBool(25))
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CrystalAmuletEffect();
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}
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public override void ModifyHitByNPC(NPC npc, ref int damage, ref bool crit)
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{
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_amuletSlotAmulet?.Synergy.OnHitPlayer(this, ref damage);
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}
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public override void ModifyHitByProjectile(Projectile proj, ref int damage, ref bool crit)
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{
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_amuletSlotAmulet?.Synergy.OnHitPlayer(this, ref damage);
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}
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public void DashMovement()
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{
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if (dash == 2 && ttDash > 0)
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{
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if (ttHit < 0)
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{
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Rectangle rectangle =
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new Rectangle((int) (player.position.X + player.velocity.X * 0.5 - 4.0),
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(int) (player.position.Y + player.velocity.Y * 0.5 - 4.0), player.width + 8,
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player.height + 8);
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for (int i = 0; i < 200; i++)
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if (Main.npc[i].active && !Main.npc[i].dontTakeDamage && !Main.npc[i].friendly)
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{
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NPC nPC = Main.npc[i];
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Rectangle rect = nPC.getRect();
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if (rectangle.Intersects(rect) && (nPC.noTileCollide || player.CanHit(nPC)))
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{
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float num = dashDamages * player.meleeDamage;
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float num2 = 9f;
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bool crit = false;
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if (player.kbGlove) num2 *= 2f;
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if (player.kbBuff) num2 *= 1.5f;
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if (Main.rand.Next(100) < player.meleeCrit) crit = true;
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int num3 = player.direction;
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if (player.velocity.X < 0f) num3 = -1;
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if (player.velocity.X > 0f) num3 = 1;
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if (player.whoAmI == Main.myPlayer)
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player.ApplyDamageToNPC(nPC, (int) num, num2, num3, crit);
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ttDash = 10;
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dashDelay = 30;
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player.velocity.X = (0f - num3) * 9f;
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player.velocity.Y = -4f;
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player.immune = true;
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player.immuneNoBlink = true;
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player.immuneTime = 4;
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ttHit = i;
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}
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}
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}
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else if ((!player.controlLeft || player.velocity.X >= 0f) &&
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(!player.controlRight || player.velocity.X <= 0f))
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{
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player.velocity.X = player.velocity.X * 0.95f;
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}
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}
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if (dash == 3 && dashDelay < 0 && player.whoAmI == Main.myPlayer)
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{
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Rectangle rectangle2 =
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new Rectangle((int) (player.position.X + player.velocity.X * 0.5 - 4.0),
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(int) (player.position.Y + player.velocity.Y * 0.5 - 4.0), player.width + 8,
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player.height + 8);
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for (int j = 0; j < 200; j++)
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if (Main.npc[j].active && !Main.npc[j].dontTakeDamage && !Main.npc[j].friendly &&
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Main.npc[j].immune[player.whoAmI] <= 0)
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{
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NPC nPC2 = Main.npc[j];
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Rectangle rect2 = nPC2.getRect();
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if (rectangle2.Intersects(rect2) && (nPC2.noTileCollide || player.CanHit(nPC2)))
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{
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float num4 = 150f * player.meleeDamage;
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float num5 = 9f;
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bool crit2 = false;
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if (player.kbGlove) num5 *= 2f;
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if (player.kbBuff) num5 *= 1.5f;
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if (Main.rand.Next(100) < player.meleeCrit) crit2 = true;
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int direction = player.direction;
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if (player.velocity.X < 0f) direction = -1;
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if (player.velocity.X > 0f) direction = 1;
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if (player.whoAmI == Main.myPlayer)
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{
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player.ApplyDamageToNPC(nPC2, (int) num4, num5, direction, crit2);
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int num6 = Projectile.NewProjectile(player.Center.X, player.Center.Y, 0f, 0f,
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608, 150, 15f, Main.myPlayer);
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Main.projectile[num6].Kill();
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}
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nPC2.immune[player.whoAmI] = 6;
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player.immune = true;
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player.immuneNoBlink = true;
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player.immuneTime = 4;
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}
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}
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}
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if (dashDelay > 0)
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{
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if (ttDash > 0) ttDash--;
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if (ttDash == 0) ttHit = -1;
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dashDelay--;
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}
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else if (dashDelay < 0)
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{
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float num7 = 12f;
|
|
float num8 = 0.992f;
|
|
float num9 = Math.Max(player.accRunSpeed, player.maxRunSpeed);
|
|
float num10 = 0.96f;
|
|
int num11 = 20;
|
|
if (dash == 1)
|
|
{
|
|
for (int k = 0; k < 2; k++)
|
|
{
|
|
int num12 = player.velocity.Y != 0f
|
|
? Dust.NewDust(
|
|
new Vector2(player.position.X,
|
|
player.position.Y + player.height / 2 - 8f), player.width, 16, 31,
|
|
0f, 0f, 100, default, 1.4f)
|
|
: Dust.NewDust(
|
|
new Vector2(player.position.X, player.position.Y + player.height - 4f),
|
|
player.width, 8, 31, 0f, 0f, 100, default, 1.4f);
|
|
Dust obj = Main.dust[num12];
|
|
obj.velocity *= 0.1f;
|
|
Main.dust[num12].scale *= 1f + Main.rand.Next(20) * 0.01f;
|
|
Main.dust[num12].shader = GameShaders.Armor.GetSecondaryShader(player.cShoe, player);
|
|
}
|
|
}
|
|
else if (dash == 2)
|
|
{
|
|
for (int l = 0; l < 0; l++)
|
|
{
|
|
int num13 = player.velocity.Y != 0f
|
|
? Dust.NewDust(
|
|
new Vector2(player.position.X,
|
|
player.position.Y + player.height / 2 - 8f), player.width, 16, 31,
|
|
0f, 0f, 100, default, 1.4f)
|
|
: Dust.NewDust(
|
|
new Vector2(player.position.X, player.position.Y + player.height - 4f),
|
|
player.width, 8, 31, 0f, 0f, 100, default, 1.4f);
|
|
Dust obj2 = Main.dust[num13];
|
|
obj2.velocity *= 0.1f;
|
|
Main.dust[num13].scale *= 1f + Main.rand.Next(20) * 0.01f;
|
|
Main.dust[num13].shader = GameShaders.Armor.GetSecondaryShader(player.cShoe, player);
|
|
}
|
|
|
|
num8 = 0.985f;
|
|
num10 = 0.94f;
|
|
num11 = 30;
|
|
}
|
|
else if (dash == 3)
|
|
{
|
|
for (int m = 0; m < 4; m++)
|
|
{
|
|
int num14 = Dust.NewDust(new Vector2(player.position.X, player.position.Y + 4f),
|
|
player.width, player.height - 8, 6, 0f, 0f, 100, default, 1.7f);
|
|
Dust obj3 = Main.dust[num14];
|
|
obj3.velocity *= 0.1f;
|
|
Main.dust[num14].scale *= 1f + Main.rand.Next(20) * 0.01f;
|
|
Main.dust[num14].shader =
|
|
GameShaders.Armor.GetSecondaryShader(player.ArmorSetDye(), player);
|
|
Main.dust[num14].noGravity = true;
|
|
if (Main.rand.Next(2) == 0) Main.dust[num14].fadeIn = 0.5f;
|
|
}
|
|
|
|
num7 = 14f;
|
|
num8 = 0.985f;
|
|
num10 = 0.94f;
|
|
num11 = 20;
|
|
}
|
|
else if (dash == 4)
|
|
{
|
|
for (int n = 0; n < 2; n++)
|
|
{
|
|
int num15 = Dust.NewDust(new Vector2(player.position.X, player.position.Y + 4f),
|
|
player.width, player.height - 8, 229, 0f, 0f, 100, default, 1.2f);
|
|
Dust obj4 = Main.dust[num15];
|
|
obj4.velocity *= 0.1f;
|
|
Main.dust[num15].scale *= 1f + Main.rand.Next(20) * 0.01f;
|
|
Main.dust[num15].shader = GameShaders.Armor.GetSecondaryShader(player.cWings, player);
|
|
Main.dust[num15].noGravity = true;
|
|
if (Main.rand.Next(2) == 0) Main.dust[num15].fadeIn = 0.3f;
|
|
}
|
|
|
|
num8 = 0.985f;
|
|
num10 = 0.94f;
|
|
num11 = 20;
|
|
}
|
|
|
|
if (dash > 0)
|
|
{
|
|
player.vortexStealthActive = false;
|
|
if (player.velocity.X > num7 || player.velocity.X < 0f - num7)
|
|
{
|
|
player.velocity.X = player.velocity.X * num8;
|
|
}
|
|
else if (player.velocity.X > num9 || player.velocity.X < 0f - num9)
|
|
{
|
|
player.velocity.X = player.velocity.X * num10;
|
|
}
|
|
else
|
|
{
|
|
dashDelay = num11;
|
|
if (player.velocity.X < 0f)
|
|
player.velocity.X = 0f - num9;
|
|
else if (player.velocity.X > 0f) player.velocity.X = num9;
|
|
}
|
|
}
|
|
}
|
|
else if (dash > 0 && !player.mount.Active)
|
|
{
|
|
if (dash == 1)
|
|
{
|
|
int num16 = 0;
|
|
bool flag = false;
|
|
if (dashTime > 0) dashTime--;
|
|
if (dashTime < 0) dashTime++;
|
|
if (player.controlRight && player.releaseRight)
|
|
{
|
|
if (dashTime > 0)
|
|
{
|
|
num16 = 1;
|
|
flag = true;
|
|
dashTime = 0;
|
|
}
|
|
else
|
|
{
|
|
dashTime = 15;
|
|
}
|
|
}
|
|
else if (player.controlLeft && player.releaseLeft)
|
|
{
|
|
if (dashTime < 0)
|
|
{
|
|
num16 = -1;
|
|
flag = true;
|
|
dashTime = 0;
|
|
}
|
|
else
|
|
{
|
|
dashTime = -15;
|
|
}
|
|
}
|
|
|
|
if (flag)
|
|
{
|
|
player.velocity.X = 16.9f * num16;
|
|
Point point = (player.Center + new Vector2(num16 * player.width / 2 + 2,
|
|
player.gravDir * (0f - player.height) / 2f +
|
|
player.gravDir * 2f)).ToTileCoordinates();
|
|
Point point2 = (player.Center + new Vector2(num16 * player.width / 2 + 2, 0f))
|
|
.ToTileCoordinates();
|
|
if (WorldGen.SolidOrSlopedTile(point.X, point.Y) ||
|
|
WorldGen.SolidOrSlopedTile(point2.X, point2.Y))
|
|
player.velocity.X = player.velocity.X / 2f;
|
|
dashDelay = -1;
|
|
for (int num17 = 0; num17 < 20; num17++)
|
|
{
|
|
int num18 = Dust.NewDust(new Vector2(player.position.X, player.position.Y),
|
|
player.width, player.height, 31, 0f, 0f, 100, default, 2f);
|
|
Dust dust = Main.dust[num18];
|
|
dust.position.X = dust.position.X + Main.rand.Next(-5, 6);
|
|
Dust dust2 = Main.dust[num18];
|
|
dust2.position.Y = dust2.position.Y + Main.rand.Next(-5, 6);
|
|
Dust obj5 = Main.dust[num18];
|
|
obj5.velocity *= 0.2f;
|
|
Main.dust[num18].scale *= 1f + Main.rand.Next(20) * 0.01f;
|
|
Main.dust[num18].shader =
|
|
GameShaders.Armor.GetSecondaryShader(player.cShoe, player);
|
|
}
|
|
|
|
int num19 = Gore.NewGore(
|
|
new Vector2(player.position.X + player.width / 2 - 24f,
|
|
player.position.Y + player.height / 2 - 34f), default,
|
|
Main.rand.Next(61, 64));
|
|
Main.gore[num19].velocity.X = Main.rand.Next(-50, 51) * 0.01f;
|
|
Main.gore[num19].velocity.Y = Main.rand.Next(-50, 51) * 0.01f;
|
|
Gore obj6 = Main.gore[num19];
|
|
obj6.velocity *= 0.4f;
|
|
num19 = Gore.NewGore(
|
|
new Vector2(player.position.X + player.width / 2 - 24f,
|
|
player.position.Y + player.height / 2 - 14f), default,
|
|
Main.rand.Next(61, 64));
|
|
Main.gore[num19].velocity.X = Main.rand.Next(-50, 51) * 0.01f;
|
|
Main.gore[num19].velocity.Y = Main.rand.Next(-50, 51) * 0.01f;
|
|
Gore obj7 = Main.gore[num19];
|
|
obj7.velocity *= 0.4f;
|
|
}
|
|
}
|
|
else if (dash == 2)
|
|
{
|
|
int num20 = 0;
|
|
bool flag2 = false;
|
|
if (dashTime > 0) dashTime--;
|
|
if (dashTime < 0) dashTime++;
|
|
if (player.controlRight && player.releaseRight)
|
|
{
|
|
if (dashTime > 0)
|
|
{
|
|
num20 = 1;
|
|
flag2 = true;
|
|
dashTime = 0;
|
|
}
|
|
else
|
|
{
|
|
dashTime = 15;
|
|
}
|
|
}
|
|
else if (player.controlLeft && player.releaseLeft)
|
|
{
|
|
if (dashTime < 0)
|
|
{
|
|
num20 = -1;
|
|
flag2 = true;
|
|
dashTime = 0;
|
|
}
|
|
else
|
|
{
|
|
dashTime = -15;
|
|
}
|
|
}
|
|
|
|
if (flag2)
|
|
{
|
|
player.velocity.X = 14.5f * num20;
|
|
Point point3 = (player.Center + new Vector2(num20 * player.width / 2 + 2,
|
|
player.gravDir * (0f - player.height) / 2f +
|
|
player.gravDir * 2f)).ToTileCoordinates();
|
|
Point point4 = (player.Center + new Vector2(num20 * player.width / 2 + 2, 0f))
|
|
.ToTileCoordinates();
|
|
if (WorldGen.SolidOrSlopedTile(point3.X, point3.Y) ||
|
|
WorldGen.SolidOrSlopedTile(point4.X, point4.Y))
|
|
player.velocity.X = player.velocity.X / 2f;
|
|
dashDelay = -1;
|
|
ttDash = 15;
|
|
for (int num21 = 0; num21 < 0; num21++)
|
|
{
|
|
int num22 = Dust.NewDust(new Vector2(player.position.X, player.position.Y),
|
|
player.width, player.height, 31, 0f, 0f, 100, default, 2f);
|
|
Dust dust3 = Main.dust[num22];
|
|
dust3.position.X = dust3.position.X + Main.rand.Next(-5, 6);
|
|
Dust dust4 = Main.dust[num22];
|
|
dust4.position.Y = dust4.position.Y + Main.rand.Next(-5, 6);
|
|
Dust obj8 = Main.dust[num22];
|
|
obj8.velocity *= 0.2f;
|
|
Main.dust[num22].scale *= 1f + Main.rand.Next(20) * 0.01f;
|
|
Main.dust[num22].shader =
|
|
GameShaders.Armor.GetSecondaryShader(player.cShield, player);
|
|
}
|
|
}
|
|
}
|
|
else if (dash == 3)
|
|
{
|
|
int num23 = 0;
|
|
bool flag3 = false;
|
|
if (dashTime > 0) dashTime--;
|
|
if (dashTime < 0) dashTime++;
|
|
if (player.controlRight && player.releaseRight)
|
|
{
|
|
if (dashTime > 0)
|
|
{
|
|
num23 = 1;
|
|
flag3 = true;
|
|
dashTime = 0;
|
|
}
|
|
else
|
|
{
|
|
dashTime = 15;
|
|
}
|
|
}
|
|
else if (player.controlLeft && player.releaseLeft)
|
|
{
|
|
if (dashTime < 0)
|
|
{
|
|
num23 = -1;
|
|
flag3 = true;
|
|
dashTime = 0;
|
|
}
|
|
else
|
|
{
|
|
dashTime = -15;
|
|
}
|
|
}
|
|
|
|
if (flag3)
|
|
{
|
|
player.velocity.X = 21.9f * num23;
|
|
Point point5 = (player.Center + new Vector2(num23 * player.width / 2 + 2,
|
|
player.gravDir * (0f - player.height) / 2f +
|
|
player.gravDir * 2f)).ToTileCoordinates();
|
|
Point point6 = (player.Center + new Vector2(num23 * player.width / 2 + 2, 0f))
|
|
.ToTileCoordinates();
|
|
if (WorldGen.SolidOrSlopedTile(point5.X, point5.Y) ||
|
|
WorldGen.SolidOrSlopedTile(point6.X, point6.Y))
|
|
player.velocity.X = player.velocity.X / 2f;
|
|
dashDelay = -1;
|
|
for (int num24 = 0; num24 < 20; num24++)
|
|
{
|
|
int num25 = Dust.NewDust(new Vector2(player.position.X, player.position.Y),
|
|
player.width, player.height, 6, 0f, 0f, 100, default, 2f);
|
|
Dust dust5 = Main.dust[num25];
|
|
dust5.position.X = dust5.position.X + Main.rand.Next(-5, 6);
|
|
Dust dust6 = Main.dust[num25];
|
|
dust6.position.Y = dust6.position.Y + Main.rand.Next(-5, 6);
|
|
Dust obj9 = Main.dust[num25];
|
|
obj9.velocity *= 0.2f;
|
|
Main.dust[num25].scale *= 1f + Main.rand.Next(20) * 0.01f;
|
|
Main.dust[num25].shader =
|
|
GameShaders.Armor.GetSecondaryShader(player.ArmorSetDye(), player);
|
|
Main.dust[num25].noGravity = true;
|
|
Main.dust[num25].fadeIn = 0.5f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void CrystalAmuletEffect()
|
|
{
|
|
int shardNumber = Main.rand.Next(5, 11);
|
|
float angleDifference = (float) (Math.PI * 2) / shardNumber;
|
|
float speed = 5f;
|
|
float currentAngle = 0;
|
|
|
|
for (int i = 0; i < shardNumber; i++)
|
|
{
|
|
float speedX = (float) Math.Cos(currentAngle) * speed;
|
|
float speedY = (float) Math.Sin(currentAngle) * speed;
|
|
|
|
Projectile.NewProjectile(player.Center, new Vector2(speedX, speedY), ProjectileID.CrystalShard, 20,
|
|
5, player.whoAmI);
|
|
|
|
currentAngle += angleDifference;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class PlayerPropertiesUpdater : GlobalItem
|
|
{
|
|
public override void UpdateAccessory(Item item, Player player, bool hideVisual)
|
|
{
|
|
DecimationPlayer modPlayer = player.GetModPlayer<DecimationPlayer>();
|
|
if (item.type == ItemID.CobaltShield || item.type == ItemID.AnkhShield ||
|
|
item.type == ItemID.PaladinsShield || item.type == ItemID.ObsidianShield) modPlayer.HasShield = true;
|
|
if (item.type == ItemID.LavaCharm) modPlayer.HasLavaCharm = true;
|
|
}
|
|
}
|
|
} |