Decimation_Mod/Items/Weapons/Bloodshot/BloodStream.cs
2020-03-03 21:17:42 -05:00

44 lines
1.3 KiB
C#

using Decimation.Buffs.Debuffs;
using Decimation.Core.Items;
using Decimation.Core.Util;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Items.Weapons.Bloodshot
{
internal class BloodStream : DecimationWeapon
{
protected override string ItemName => "Blood Stream";
protected override string ItemTooltip => "Bathe your enemies in boiling blood.";
protected override DamageType DamagesType => DamageType.MAGIC;
protected override int Damages => 14;
protected override string Projectile => "BloodBeamFriendly";
protected override void InitWeapon()
{
width = 20;
height = 20;
value = Item.buyPrice(0, 2);
rarity = Rarity.Green;
useStyle = 5;
shootSpeed = 5f;
this.item.mana = 1;
useTime = 5;
useAnimation = 5;
autoReuse = true;
useSound = SoundID.Item34;
}
public override void OnHitNPC(Player player, NPC target, int damage, float knockBack, bool crit)
{
target.AddBuff(ModContent.BuffType<Slimed>(), 300);
}
public override void OnHitPvp(Player player, Player target, int damage, bool crit)
{
target.AddBuff(ModContent.BuffType<Slimed>(), 300);
}
}
}