41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Decimation.Projectiles;
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using Decimation.Core.Items;
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using Decimation.Core.Util;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Items.Weapons.Bloodshot
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{
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internal class Umbra : DecimationWeapon
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{
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protected override string ItemName => "Umbra";
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protected override string ItemTooltip => "Turns wooden arrows into siphon arrows.";
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protected override DamageType DamagesType => DamageType.RANGED;
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protected override int Damages => 18;
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protected override string Projectile => "WoodenArrowFriendly";
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protected override bool VanillaProjectile => true;
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protected override void InitWeapon()
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{
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width = 20;
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height = 20;
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value = Item.buyPrice(0, 2);
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rarity = Rarity.Green;
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this.item.useAmmo = AmmoID.Arrow;
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shootSpeed = 6.8f;
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useTime = 26;
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useAnimation = 26;
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useStyle = 5;
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useSound = SoundID.Item5;
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}
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public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY,
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ref int type, ref int damage, ref float knockBack)
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{
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type = ModContent.ProjectileType<SiphonArrow>();
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return true;
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}
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}
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} |